Replaced temporary use of MyClassname.
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@ -90,9 +90,9 @@ namespace PolyVox
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v3dRayDirection *= fRayLength;
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AmbientOcclusionCalculatorRaycastCallback<IsVoxelTransparentCallback> ambientOcclusionCalculatorRaycastCallback(isVoxelTransparentCallback);
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MyRaycastResult result = raycastWithDirection(volInput, v3dRayStart, v3dRayDirection, ambientOcclusionCalculatorRaycastCallback);
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RaycastResult result = raycastWithDirection(volInput, v3dRayStart, v3dRayDirection, ambientOcclusionCalculatorRaycastCallback);
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if(result == MyRaycastResults::Completed)
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if(result == RaycastResults::Completed)
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{
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++uVisibleDirections;
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}
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@ -28,15 +28,15 @@ freely, subject to the following restrictions:
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namespace PolyVox
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{
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namespace MyRaycastResults
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namespace RaycastResults
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{
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enum MyRaycastResult
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enum RaycastResult
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{
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Completed,
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Interupted
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};
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}
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typedef MyRaycastResults::MyRaycastResult MyRaycastResult;
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typedef RaycastResults::RaycastResult RaycastResult;
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/// OUT OF DATE SINCE UNCLASSING
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////////////////////////////////////////////////////////////////////////////////
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@ -87,10 +87,10 @@ namespace PolyVox
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////////////////////////////////////////////////////////////////////////////////
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template<typename VolumeType, typename Callback>
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MyRaycastResult raycastWithEndpoints(VolumeType* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dEnd, Callback& callback);
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RaycastResult raycastWithEndpoints(VolumeType* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dEnd, Callback& callback);
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template<typename VolumeType, typename Callback>
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MyRaycastResult raycastWithDirection(VolumeType* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dDirectionAndLength, Callback& callback);
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RaycastResult raycastWithDirection(VolumeType* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dDirectionAndLength, Callback& callback);
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}
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#include "PolyVoxCore/Raycast.inl"
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@ -53,7 +53,7 @@ namespace PolyVox
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//
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// This error was reported by Joey Hammer (PixelActive).
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template<typename VolumeType, typename Callback>
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MyRaycastResult raycastWithEndpoints(VolumeType* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dEnd, Callback& callback)
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RaycastResult raycastWithEndpoints(VolumeType* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dEnd, Callback& callback)
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{
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VolumeType::Sampler sampler(volData);
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@ -96,7 +96,7 @@ namespace PolyVox
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{
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if(!callback(sampler))
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{
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return MyRaycastResults::Interupted;
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return RaycastResults::Interupted;
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}
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if(tx <= ty && tx <= tz)
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@ -126,11 +126,11 @@ namespace PolyVox
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}
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}
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return MyRaycastResults::Completed;
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return RaycastResults::Completed;
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}
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template<typename VolumeType, typename Callback>
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MyRaycastResult raycastWithDirection(VolumeType* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dDirectionAndLength, Callback& callback)
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RaycastResult raycastWithDirection(VolumeType* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dDirectionAndLength, Callback& callback)
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{
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Vector3DFloat v3dEnd = v3dStart + v3dDirectionAndLength;
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return raycastWithEndpoints<VolumeType, Callback>(volData, v3dStart, v3dEnd, callback);
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@ -38,10 +38,10 @@ using namespace PolyVox;
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// ray has hit a solid voxel). Because the instance of this class is passed to the raycast() function
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// by reference we can also use it to encapsulate some state. We're testing this by counting the total
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// number of voxels touched.
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class MyFunctor
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class RaycastTestFunctor
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{
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public:
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MyFunctor()
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RaycastTestFunctor()
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:m_uTotalVoxelsTouched(0)
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{
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}
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@ -85,7 +85,7 @@ void TestRaycast::testExecute()
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// For demonstration purposes we are using the same function object for all raycasts.
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// Therefore, the state it maintains (total voxels touched) is accumulated over all raycsts.
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MyFunctor myFunctor;
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RaycastTestFunctor raycastTestFunctor;
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// We could have counted the total number of hits in the same way as the total number of voxels
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// touched, but for demonstration and testing purposes we are making use of the raycast return value
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@ -95,9 +95,9 @@ void TestRaycast::testExecute()
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// Cast a large number of random rays
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for(int ct = 0; ct < 1000000; ct++)
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{
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MyRaycastResult result = raycastWithDirection(&volData, start, randomUnitVectors[ct % 1024] * 1000.0f, myFunctor);
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RaycastResult result = raycastWithDirection(&volData, start, randomUnitVectors[ct % 1024] * 1000.0f, raycastTestFunctor);
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if(result == MyRaycastResults::Interupted)
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if(result == RaycastResults::Interupted)
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{
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hits++;
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}
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@ -107,7 +107,7 @@ void TestRaycast::testExecute()
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QCOMPARE(hits, 687494);
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// Check the total number of voxels touched
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QCOMPARE(myFunctor.m_uTotalVoxelsTouched, static_cast<uint32_t>(486219343));
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QCOMPARE(raycastTestFunctor.m_uTotalVoxelsTouched, static_cast<uint32_t>(486219343));
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}
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QTEST_MAIN(TestRaycast)
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