Scaled vertices to always be integers.
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include/Constants.h
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25
include/Constants.h
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#ifndef __Constants_H__
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#define __Constants_H__
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namespace Ogre
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{
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//FIXME - i think we can define mod using a bitmask which flattens the upper bits. Should define that here.
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const unsigned int OGRE_BLOCK_SIDE_LENGTH_POWER = 5;
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const unsigned int OGRE_BLOCK_SIDE_LENGTH = (0x0001 << OGRE_BLOCK_SIDE_LENGTH_POWER);
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const unsigned int OGRE_NO_OF_VOXELS_IN_BLOCK = (OGRE_BLOCK_SIDE_LENGTH * OGRE_BLOCK_SIDE_LENGTH * OGRE_BLOCK_SIDE_LENGTH);
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const unsigned int OGRE_VOLUME_SIDE_LENGTH_POWER = 8;
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const unsigned int OGRE_VOLUME_SIDE_LENGTH = (0x0001 << OGRE_VOLUME_SIDE_LENGTH_POWER);
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const unsigned int OGRE_VOLUME_SIDE_LENGTH_IN_BLOCKS = (OGRE_VOLUME_SIDE_LENGTH >> OGRE_BLOCK_SIDE_LENGTH_POWER);
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const unsigned int OGRE_NO_OF_BLOCKS_IN_VOLUME = (OGRE_VOLUME_SIDE_LENGTH_IN_BLOCKS * OGRE_VOLUME_SIDE_LENGTH_IN_BLOCKS * OGRE_VOLUME_SIDE_LENGTH_IN_BLOCKS);
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const unsigned int OGRE_NO_OF_VOXELS_IN_VOLUME = (OGRE_VOLUME_SIDE_LENGTH * OGRE_VOLUME_SIDE_LENGTH * OGRE_VOLUME_SIDE_LENGTH);
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const unsigned int OGRE_REGION_SIDE_LENGTH_POWER = 4;
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const unsigned int OGRE_REGION_SIDE_LENGTH = (0x0001 << OGRE_REGION_SIDE_LENGTH_POWER);
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const unsigned int OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS = (OGRE_VOLUME_SIDE_LENGTH >> OGRE_REGION_SIDE_LENGTH_POWER);
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const unsigned int OGRE_NO_OF_REGIONS_IN_VOLUME = (OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS * OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS * OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS);
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const unsigned long OGRE_MAX_VOXELS_TO_BURN_PER_FRAME = 1000;
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}
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#endif
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@ -44,6 +44,10 @@ namespace Ogre
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void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
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void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
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{
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{
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m_uTrianglesAdded++;
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m_uVerticesAdded += 3;
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/*m_vecVertexData.push_back(v0);
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/*m_vecVertexData.push_back(v0);
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m_vecIndexData.push_back(m_vecVertexData.size()-1);
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m_vecIndexData.push_back(m_vecVertexData.size()-1);
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m_vecVertexData.push_back(v1);
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m_vecVertexData.push_back(v1);
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@ -51,13 +55,7 @@ namespace Ogre
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m_vecVertexData.push_back(v2);
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m_vecVertexData.push_back(v2);
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m_vecIndexData.push_back(m_vecVertexData.size()-1);*/
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m_vecIndexData.push_back(m_vecVertexData.size()-1);*/
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m_uTrianglesAdded++;
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/*long int index;
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m_uVerticesAdded += 3;
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SurfaceTriangle triangle;
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long int index;
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//If a vertex has not yet been added, it's index is -1
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//If a vertex has not yet been added, it's index is -1
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index = vertexIndices[(v0.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v0.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v0.position.z)];
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index = vertexIndices[(v0.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v0.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (v0.position.z)];
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if((index == -1))
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if((index == -1))
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@ -101,20 +99,19 @@ namespace Ogre
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{
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{
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//Just reuse the existing vertex
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//Just reuse the existing vertex
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m_vecIndexData.push_back(index);
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m_vecIndexData.push_back(index);
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}
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}*/
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SurfaceTriangle triangle;
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triangle.v0 = m_setVertices.insert(v0).first;
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triangle.v1 = m_setVertices.insert(v1).first;
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triangle.v2 = m_setVertices.insert(v2).first;
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/*triangle.v0 = std::find(m_setVertices.begin(), m_setVertices.end(), v0);
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/*m_setVertices.insert(v0);
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m_setVertices.insert(v1);
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m_setVertices.insert(v2);
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triangle.v0 = std::find(m_setVertices.begin(), m_setVertices.end(), v0);
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triangle.v1 = std::find(m_setVertices.begin(), m_setVertices.end(), v1);
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triangle.v1 = std::find(m_setVertices.begin(), m_setVertices.end(), v1);
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triangle.v2 = std::find(m_setVertices.begin(), m_setVertices.end(), v2);*/
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triangle.v2 = std::find(m_setVertices.begin(), m_setVertices.end(), v2); */
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//m_listTriangles.push_back(triangle);
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m_listTriangles.push_back(triangle);
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/*triangle.v0->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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/*triangle.v0->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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triangle.v1->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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triangle.v1->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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@ -123,21 +120,22 @@ namespace Ogre
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void SurfacePatch::getVertexAndIndexData(std::vector<SurfaceVertex>& vertexData, std::vector<uint>& indexData)
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void SurfacePatch::getVertexAndIndexData(std::vector<SurfaceVertex>& vertexData, std::vector<uint>& indexData)
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{
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{
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/*vertexData.clear();
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vertexData.clear();
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indexData.clear();*/
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indexData.clear();
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vertexData = m_vecVertexData;
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/*vertexData = m_vecVertexData;
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indexData = m_vecIndexData;
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indexData = m_vecIndexData;*/
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return;
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//return;
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#ifdef BLAH
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vertexData.resize(m_setVertices.size());
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vertexData.resize(m_setVertices.size());
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std::copy(m_setVertices.begin(), m_setVertices.end(), vertexData.begin());
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std::copy(m_setVertices.begin(), m_setVertices.end(), vertexData.begin());
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sort(vertexData.begin(),vertexData.end());
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//sort(vertexData.begin(),vertexData.end());
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//reverse(vertexData.begin(),vertexData.end());
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//reverse(vertexData.begin(),vertexData.end());
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//LogManager::getSingleton().logMessage("No of triangles = " + StringConverter::toString(m_listTriangles.size()));
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for(std::list<SurfaceTriangle>::iterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles)
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for(std::list<SurfaceTriangle>::iterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles)
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{
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{
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/*vertexData.push_back(*(iterTriangles->v0));
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/*vertexData.push_back(*(iterTriangles->v0));
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@ -145,7 +143,7 @@ namespace Ogre
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vertexData.push_back(*(iterTriangles->v1));
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vertexData.push_back(*(iterTriangles->v1));
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indexData.push_back(vertexData.size()-1);
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indexData.push_back(vertexData.size()-1);
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vertexData.push_back(*(iterTriangles->v2));
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vertexData.push_back(*(iterTriangles->v2));
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indexData.push_back(vertexData.size()-1);*/
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indexData.push_back(vertexData.size()-1); */
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/*std::set<SurfaceVertex>::iterator iterVertex = m_setVertices.find((*(iterTriangles->v0)));
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/*std::set<SurfaceVertex>::iterator iterVertex = m_setVertices.find((*(iterTriangles->v0)));
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indexData.push_back(iterVertex - m_setVertices.begin());
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indexData.push_back(iterVertex - m_setVertices.begin());
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@ -163,21 +161,21 @@ namespace Ogre
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}
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}
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}*/
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}*/
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std::vector<SurfaceVertex>::iterator iterVertex = find(vertexData.begin(), vertexData.end(),(*(iterTriangles->v0)));
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std::vector<SurfaceVertex>::iterator iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v0)));
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if(iterVertex == vertexData.end())
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if(iterVertex == vertexData.end())
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{
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{
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LogManager::getSingleton().logMessage("Vertex 0 Not Found");
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LogManager::getSingleton().logMessage("Vertex 0 Not Found");
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}
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}
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indexData.push_back(iterVertex - vertexData.begin());
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indexData.push_back(iterVertex - vertexData.begin());
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iterVertex = find(vertexData.begin(), vertexData.end(),(*(iterTriangles->v1)));
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iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v1)));
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if(iterVertex == vertexData.end())
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if(iterVertex == vertexData.end())
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{
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{
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LogManager::getSingleton().logMessage("Vertex 1 Not Found");
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LogManager::getSingleton().logMessage("Vertex 1 Not Found");
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}
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}
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indexData.push_back(iterVertex - vertexData.begin());
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indexData.push_back(iterVertex - vertexData.begin());
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iterVertex = find(vertexData.begin(), vertexData.end(),(*(iterTriangles->v2)));
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iterVertex = lower_bound(vertexData.begin(), vertexData.end(),(*(iterTriangles->v2)));
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if(iterVertex == vertexData.end())
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if(iterVertex == vertexData.end())
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{
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{
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LogManager::getSingleton().logMessage("Vertex 2 Not Found");
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LogManager::getSingleton().logMessage("Vertex 2 Not Found");
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@ -202,10 +200,10 @@ namespace Ogre
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}
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}
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}*/
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}*/
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}
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}
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//LogManager::getSingleton().logMessage("Out of Loop");
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/*vertexData = m_vecVertexData;
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/*vertexData = m_vecVertexData;
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indexData = m_vecIndexData;*/
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indexData = m_vecIndexData;*/
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#endif
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}
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}
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}
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}
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#include "Constants.h"
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#include "SurfaceVertex.h"
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#include "SurfaceVertex.h"
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namespace Ogre
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namespace Ogre
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//We dont't check the normal here as it may not have been set. But if two vertices have the same position they should have the same normal too.
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//We dont't check the normal here as it may not have been set. But if two vertices have the same position they should have the same normal too.
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/*return
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/*return
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(
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(
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(abs(position.x - rhs.position.x) <= 0.01) &&
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(position.x == rhs.position.x) &&
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(abs(position.y - rhs.position.y) <= 0.01) &&
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(position.y == rhs.position.y) &&
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(abs(position.z - rhs.position.z) <= 0.01) &&
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(position.z == rhs.position.z) //&&
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(abs(alpha - rhs.alpha) <= 0.01)
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//(abs(alpha - rhs.alpha) <= 0.01)
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);*/
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);*/
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return
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/*ulong value = 0;
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(
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value |= position.x;
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(position.x == rhs.position.x) &&
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value << 10;
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(position.x == rhs.position.y) &&
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value |= position.y;
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(position.x == rhs.position.z) &&
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value << 10;
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(abs(alpha - rhs.alpha) <= 0.01)
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value |= position.z;
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);
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ulong rhsValue = 0;
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rhsValue |= rhs.position.x;
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rhsValue << 10;
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rhsValue |= rhs.position.y;
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rhsValue << 10;
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rhsValue |= rhs.position.z;
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return value == rhsValue;*/
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unsigned long offset = (position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.z);
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unsigned long rhsOffset = (rhs.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (rhs.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (rhs.position.z);
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return offset == rhsOffset;
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}
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}
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bool SurfaceVertex::operator < (const SurfaceVertex& rhs) const
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bool SurfaceVertex::operator < (const SurfaceVertex& rhs) const
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{
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{
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if((*this) == rhs)
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/*if((*this) == rhs)
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{
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{
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return false;
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return false;
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}
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}
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if(alpha < rhs.alpha)
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if(alpha < rhs.alpha)
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{
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{
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return true;
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return true;
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}
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}*/
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if(position.z < rhs.position.z)
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/*if(position.z < rhs.position.z)
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{
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{
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return true;
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return true;
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}
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}
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return true;
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return true;
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}
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}
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return false;
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return false;*/
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/*ulong value = 0;
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value |= position.x;
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value << 10;
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value |= position.y;
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value << 10;
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value |= position.z;
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ulong rhsValue = 0;
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rhsValue |= rhs.position.x;
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rhsValue << 10;
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rhsValue |= rhs.position.y;
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rhsValue << 10;
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rhsValue |= rhs.position.z;
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return value < rhsValue;*/
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unsigned long offset = (position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.z);
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unsigned long rhsOffset = (rhs.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (rhs.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (rhs.position.z);
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return offset < rhsOffset;
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}
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}
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}
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}
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