More work refactoring code. Examples appear to work now but tests still fail.

This commit is contained in:
David Williams 2015-05-17 09:52:13 +02:00
parent a39b7f6a9f
commit ccb76bc6d7

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@ -147,28 +147,33 @@ namespace PolyVox
continue; continue;
} }
typename VolumeType::VoxelType v000 = m_sampVolume.peekVoxel1nx1ny1nz(); /*typename VolumeType::VoxelType v000 = m_sampVolume.peekVoxel1nx1ny1nz();
typename VolumeType::VoxelType v100 = m_sampVolume.peekVoxel0px1ny1nz(); typename VolumeType::VoxelType v100 = m_sampVolume.peekVoxel0px1ny1nz();
typename VolumeType::VoxelType v010 = m_sampVolume.peekVoxel1nx0py1nz(); typename VolumeType::VoxelType v010 = m_sampVolume.peekVoxel1nx0py1nz();
typename VolumeType::VoxelType v001 = m_sampVolume.peekVoxel1nx1ny0pz(); typename VolumeType::VoxelType v001 = m_sampVolume.peekVoxel1nx1ny0pz();*/
/*typename VolumeType::VoxelType v000 = m_sampVolume.peekVoxel0px0py0pz(); /*typename VolumeType::VoxelType v000 = m_sampVolume.peekVoxel0px0py0pz();
typename VolumeType::VoxelType v100 = m_sampVolume.peekVoxel1px0py0pz(); typename VolumeType::VoxelType v100 = m_sampVolume.peekVoxel1px0py0pz();
typename VolumeType::VoxelType v010 = m_sampVolume.peekVoxel0px1py0pz(); typename VolumeType::VoxelType v010 = m_sampVolume.peekVoxel0px1py0pz();
typename VolumeType::VoxelType v001 = m_sampVolume.peekVoxel0px0py1pz();*/ typename VolumeType::VoxelType v001 = m_sampVolume.peekVoxel0px0py1pz();*/
typename VolumeType::VoxelType v110 = m_sampVolume.peekVoxel0px0py1nz();
typename VolumeType::VoxelType v101 = m_sampVolume.peekVoxel0px1ny0pz();
typename VolumeType::VoxelType v011 = m_sampVolume.peekVoxel1nx0py0pz();
typename VolumeType::VoxelType v111 = m_sampVolume.peekVoxel0px0py0pz();
const Vector3DFloat n000 = computeCentralDifferenceGradient(m_sampVolume); const Vector3DFloat n000 = computeCentralDifferenceGradient(m_sampVolume);
/* Find the vertices where the surface intersects the cube */ /* Find the vertices where the surface intersects the cube */
if (edgeTable[iCubeIndex] & 1) if (edgeTable[iCubeIndex] & 64)
{ {
m_sampVolume.movePositiveX(); m_sampVolume.moveNegativeX();
POLYVOX_ASSERT(v000 != v100, "Attempting to insert vertex between two voxels with the same value"); POLYVOX_ASSERT(v011 != v111, "Attempting to insert vertex between two voxels with the same value");
const Vector3DFloat n100 = computeCentralDifferenceGradient(m_sampVolume); const Vector3DFloat n100 = computeCentralDifferenceGradient(m_sampVolume);
const float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v000)) / static_cast<float>(m_controller.convertToDensity(v100) - m_controller.convertToDensity(v000)); const float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v011)) / static_cast<float>(m_controller.convertToDensity(v111) - m_controller.convertToDensity(v011));
const Vector3DFloat v3dPosition(static_cast<float>(uXRegSpace - 1) + fInterp, static_cast<float>(uYRegSpace - 1), static_cast<float>(uZRegSpace - 1)); const Vector3DFloat v3dPosition(static_cast<float>(uXRegSpace - 1) + fInterp, static_cast<float>(uYRegSpace), static_cast<float>(uZRegSpace));
const Vector3DUint16 v3dScaledPosition(static_cast<uint16_t>(v3dPosition.getX() * 256.0f), static_cast<uint16_t>(v3dPosition.getY() * 256.0f), static_cast<uint16_t>(v3dPosition.getZ() * 256.0f)); const Vector3DUint16 v3dScaledPosition(static_cast<uint16_t>(v3dPosition.getX() * 256.0f), static_cast<uint16_t>(v3dPosition.getY() * 256.0f), static_cast<uint16_t>(v3dPosition.getZ() * 256.0f));
Vector3DFloat v3dNormal = (n100*fInterp) + (n000*(1 - fInterp)); Vector3DFloat v3dNormal = (n100*fInterp) + (n000*(1 - fInterp));
@ -181,7 +186,7 @@ namespace PolyVox
} }
// Allow the controller to decide how the material should be derived from the voxels. // Allow the controller to decide how the material should be derived from the voxels.
const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v000, v100, fInterp); const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v011, v111, fInterp);
MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex; MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex;
surfaceVertex.encodedPosition = v3dScaledPosition; surfaceVertex.encodedPosition = v3dScaledPosition;
@ -191,17 +196,17 @@ namespace PolyVox
const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex); const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
pIndicesX(uXRegSpace, uYRegSpace, uZRegSpace) = uLastVertexIndex; pIndicesX(uXRegSpace, uYRegSpace, uZRegSpace) = uLastVertexIndex;
m_sampVolume.moveNegativeX(); m_sampVolume.movePositiveX();
} }
if (edgeTable[iCubeIndex] & 8) if (edgeTable[iCubeIndex] & 32)
{ {
m_sampVolume.movePositiveY(); m_sampVolume.moveNegativeY();
POLYVOX_ASSERT(v000 != v010, "Attempting to insert vertex between two voxels with the same value"); POLYVOX_ASSERT(v101 != v111, "Attempting to insert vertex between two voxels with the same value");
const Vector3DFloat n010 = computeCentralDifferenceGradient(m_sampVolume); const Vector3DFloat n010 = computeCentralDifferenceGradient(m_sampVolume);
const float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v000)) / static_cast<float>(m_controller.convertToDensity(v010) - m_controller.convertToDensity(v000)); const float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v101)) / static_cast<float>(m_controller.convertToDensity(v111) - m_controller.convertToDensity(v101));
const Vector3DFloat v3dPosition(static_cast<float>(uXRegSpace - 1), static_cast<float>(uYRegSpace - 1) + fInterp, static_cast<float>(uZRegSpace - 1)); const Vector3DFloat v3dPosition(static_cast<float>(uXRegSpace), static_cast<float>(uYRegSpace - 1) + fInterp, static_cast<float>(uZRegSpace));
const Vector3DUint16 v3dScaledPosition(static_cast<uint16_t>(v3dPosition.getX() * 256.0f), static_cast<uint16_t>(v3dPosition.getY() * 256.0f), static_cast<uint16_t>(v3dPosition.getZ() * 256.0f)); const Vector3DUint16 v3dScaledPosition(static_cast<uint16_t>(v3dPosition.getX() * 256.0f), static_cast<uint16_t>(v3dPosition.getY() * 256.0f), static_cast<uint16_t>(v3dPosition.getZ() * 256.0f));
Vector3DFloat v3dNormal = (n010*fInterp) + (n000*(1 - fInterp)); Vector3DFloat v3dNormal = (n010*fInterp) + (n000*(1 - fInterp));
@ -214,7 +219,7 @@ namespace PolyVox
} }
// Allow the controller to decide how the material should be derived from the voxels. // Allow the controller to decide how the material should be derived from the voxels.
const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v000, v010, fInterp); const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v101, v111, fInterp);
MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex; MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex;
surfaceVertex.encodedPosition = v3dScaledPosition; surfaceVertex.encodedPosition = v3dScaledPosition;
@ -224,17 +229,17 @@ namespace PolyVox
uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex); uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
pIndicesY(uXRegSpace, uYRegSpace, uZRegSpace) = uLastVertexIndex; pIndicesY(uXRegSpace, uYRegSpace, uZRegSpace) = uLastVertexIndex;
m_sampVolume.moveNegativeY(); m_sampVolume.movePositiveY();
} }
if (edgeTable[iCubeIndex] & 256) if (edgeTable[iCubeIndex] & 1024)
{ {
m_sampVolume.movePositiveZ(); m_sampVolume.moveNegativeZ();
POLYVOX_ASSERT(v000 != v001, "Attempting to insert vertex between two voxels with the same value"); POLYVOX_ASSERT(v110 != v111, "Attempting to insert vertex between two voxels with the same value");
const Vector3DFloat n001 = computeCentralDifferenceGradient(m_sampVolume); const Vector3DFloat n001 = computeCentralDifferenceGradient(m_sampVolume);
const float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v000)) / static_cast<float>(m_controller.convertToDensity(v001) - m_controller.convertToDensity(v000)); const float fInterp = static_cast<float>(m_tThreshold - m_controller.convertToDensity(v110)) / static_cast<float>(m_controller.convertToDensity(v111) - m_controller.convertToDensity(v110));
const Vector3DFloat v3dPosition(static_cast<float>(uXRegSpace - 1), static_cast<float>(uYRegSpace - 1), static_cast<float>(uZRegSpace - 1) + fInterp); const Vector3DFloat v3dPosition(static_cast<float>(uXRegSpace), static_cast<float>(uYRegSpace), static_cast<float>(uZRegSpace - 1) + fInterp);
const Vector3DUint16 v3dScaledPosition(static_cast<uint16_t>(v3dPosition.getX() * 256.0f), static_cast<uint16_t>(v3dPosition.getY() * 256.0f), static_cast<uint16_t>(v3dPosition.getZ() * 256.0f)); const Vector3DUint16 v3dScaledPosition(static_cast<uint16_t>(v3dPosition.getX() * 256.0f), static_cast<uint16_t>(v3dPosition.getY() * 256.0f), static_cast<uint16_t>(v3dPosition.getZ() * 256.0f));
Vector3DFloat v3dNormal = (n001*fInterp) + (n000*(1 - fInterp)); Vector3DFloat v3dNormal = (n001*fInterp) + (n000*(1 - fInterp));
@ -246,7 +251,7 @@ namespace PolyVox
} }
// Allow the controller to decide how the material should be derived from the voxels. // Allow the controller to decide how the material should be derived from the voxels.
const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v000, v001, fInterp); const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v110, v111, fInterp);
MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex; MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex;
surfaceVertex.encodedPosition = v3dScaledPosition; surfaceVertex.encodedPosition = v3dScaledPosition;
@ -256,7 +261,7 @@ namespace PolyVox
const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex); const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
pIndicesZ(uXRegSpace, uYRegSpace, uZRegSpace) = uLastVertexIndex; pIndicesZ(uXRegSpace, uYRegSpace, uZRegSpace) = uLastVertexIndex;
m_sampVolume.moveNegativeZ(); m_sampVolume.movePositiveZ();
} }
} }
} }
@ -289,51 +294,51 @@ namespace PolyVox
/* Find the vertices where the surface intersects the cube */ /* Find the vertices where the surface intersects the cube */
if (edgeTable[iCubeIndex] & 1) if (edgeTable[iCubeIndex] & 1)
{ {
indlist[0] = pIndicesX(uXRegSpace, uYRegSpace, uZRegSpace); indlist[0] = pIndicesX(uXRegSpace, uYRegSpace - 1, uZRegSpace - 1);
} }
if (edgeTable[iCubeIndex] & 2) if (edgeTable[iCubeIndex] & 2)
{ {
indlist[1] = pIndicesY(uXRegSpace + 1, uYRegSpace, uZRegSpace); indlist[1] = pIndicesY(uXRegSpace, uYRegSpace, uZRegSpace - 1);
} }
if (edgeTable[iCubeIndex] & 4) if (edgeTable[iCubeIndex] & 4)
{ {
indlist[2] = pIndicesX(uXRegSpace, uYRegSpace + 1, uZRegSpace); indlist[2] = pIndicesX(uXRegSpace, uYRegSpace, uZRegSpace - 1);
} }
if (edgeTable[iCubeIndex] & 8) if (edgeTable[iCubeIndex] & 8)
{ {
indlist[3] = pIndicesY(uXRegSpace, uYRegSpace, uZRegSpace); indlist[3] = pIndicesY(uXRegSpace - 1, uYRegSpace, uZRegSpace - 1);
} }
if (edgeTable[iCubeIndex] & 16) if (edgeTable[iCubeIndex] & 16)
{ {
indlist[4] = pIndicesX(uXRegSpace, uYRegSpace, uZRegSpace + 1); indlist[4] = pIndicesX(uXRegSpace, uYRegSpace - 1, uZRegSpace);
} }
if (edgeTable[iCubeIndex] & 32) if (edgeTable[iCubeIndex] & 32)
{ {
indlist[5] = pIndicesY(uXRegSpace + 1, uYRegSpace, uZRegSpace + 1); indlist[5] = pIndicesY(uXRegSpace, uYRegSpace, uZRegSpace);
} }
if (edgeTable[iCubeIndex] & 64) if (edgeTable[iCubeIndex] & 64)
{ {
indlist[6] = pIndicesX(uXRegSpace, uYRegSpace + 1, uZRegSpace + 1); indlist[6] = pIndicesX(uXRegSpace, uYRegSpace, uZRegSpace);
} }
if (edgeTable[iCubeIndex] & 128) if (edgeTable[iCubeIndex] & 128)
{ {
indlist[7] = pIndicesY(uXRegSpace, uYRegSpace, uZRegSpace + 1); indlist[7] = pIndicesY(uXRegSpace - 1, uYRegSpace, uZRegSpace);
} }
if (edgeTable[iCubeIndex] & 256) if (edgeTable[iCubeIndex] & 256)
{ {
indlist[8] = pIndicesZ(uXRegSpace, uYRegSpace, uZRegSpace); indlist[8] = pIndicesZ(uXRegSpace - 1, uYRegSpace - 1, uZRegSpace);
} }
if (edgeTable[iCubeIndex] & 512) if (edgeTable[iCubeIndex] & 512)
{ {
indlist[9] = pIndicesZ(uXRegSpace + 1, uYRegSpace, uZRegSpace); indlist[9] = pIndicesZ(uXRegSpace, uYRegSpace - 1, uZRegSpace);
} }
if (edgeTable[iCubeIndex] & 1024) if (edgeTable[iCubeIndex] & 1024)
{ {
indlist[10] = pIndicesZ(uXRegSpace + 1, uYRegSpace + 1, uZRegSpace); indlist[10] = pIndicesZ(uXRegSpace, uYRegSpace, uZRegSpace);
} }
if (edgeTable[iCubeIndex] & 2048) if (edgeTable[iCubeIndex] & 2048)
{ {
indlist[11] = pIndicesZ(uXRegSpace, uYRegSpace + 1, uZRegSpace); indlist[11] = pIndicesZ(uXRegSpace - 1, uYRegSpace, uZRegSpace);
} }
for (int i = 0; triTable[iCubeIndex][i] != -1; i += 3) for (int i = 0; triTable[iCubeIndex][i] != -1; i += 3)