Initial commit of VolumeResampler and LOD demo.
This commit is contained in:
111
examples/SmoothLOD/main.cpp
Normal file
111
examples/SmoothLOD/main.cpp
Normal file
@ -0,0 +1,111 @@
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#include "OpenGLWidget.h"
|
||||
|
||||
#include "PolyVoxCore/Density.h"
|
||||
#include "PolyVoxCore/Filters.h"
|
||||
#include "PolyVoxCore/SurfaceExtractor.h"
|
||||
#include "PolyVoxCore/SurfaceMesh.h"
|
||||
#include "PolyVoxCore/RawVolume.h"
|
||||
#include "PolyVoxCore/SimpleVolume.h"
|
||||
#include "PolyVoxCore/VolumeResampler.h"
|
||||
|
||||
#include <QApplication>
|
||||
|
||||
//Use the PolyVox namespace
|
||||
using namespace PolyVox;
|
||||
|
||||
void createSphereInVolume(SimpleVolume<Density8>& volData, float fRadius)
|
||||
{
|
||||
//This vector hold the position of the center of the volume
|
||||
Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
|
||||
|
||||
//This three-level for loop iterates over every voxel in the volume
|
||||
for (int z = 0; z < volData.getWidth(); z++)
|
||||
{
|
||||
for (int y = 0; y < volData.getHeight(); y++)
|
||||
{
|
||||
for (int x = 0; x < volData.getDepth(); x++)
|
||||
{
|
||||
//Store our current position as a vector...
|
||||
Vector3DFloat v3dCurrentPos(x,y,z);
|
||||
//And compute how far the current position is from the center of the volume
|
||||
float fDistToCenter = (v3dCurrentPos - v3dVolCenter).length();
|
||||
|
||||
if(fDistToCenter <= fRadius)
|
||||
{
|
||||
//Our new density value
|
||||
uint8_t uDensity = Density8::getMaxDensity();
|
||||
|
||||
//Get the old voxel
|
||||
Density8 voxel = volData.getVoxelAt(x,y,z);
|
||||
|
||||
//Modify the density
|
||||
voxel.setDensity(uDensity);
|
||||
|
||||
//Wrte the voxel value into the volume
|
||||
volData.setVoxelAt(x, y, z, voxel);
|
||||
}
|
||||
|
||||
//144 in the middle, (144 - 32) at the edges. Threshold of 128 is between these
|
||||
//volData.setVoxelAt(x, y, z, 144 - fDistToCenter);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
//Create and show the Qt OpenGL window
|
||||
QApplication app(argc, argv);
|
||||
OpenGLWidget openGLWidget(0);
|
||||
openGLWidget.show();
|
||||
|
||||
//Create an empty volume and then place a sphere in it
|
||||
SimpleVolume<Density8> volData(PolyVox::Region(Vector3DInt32(0,0,0), Vector3DInt32(63, 63, 63)));
|
||||
createSphereInVolume(volData, 28);
|
||||
|
||||
//Smooth the data
|
||||
smoothRegion<SimpleVolume, Density8>(volData, volData.getEnclosingRegion());
|
||||
smoothRegion<SimpleVolume, Density8>(volData, volData.getEnclosingRegion());
|
||||
smoothRegion<SimpleVolume, Density8>(volData, volData.getEnclosingRegion());
|
||||
|
||||
RawVolume<Density8> volDataLowLOD(PolyVox::Region(Vector3DInt32(0,0,0), Vector3DInt32(31, 31, 31)));
|
||||
|
||||
VolumeResampler<SimpleVolume, RawVolume, Density8> volumeResampler(&volData, volData.getEnclosingRegion(), &volDataLowLOD, volDataLowLOD.getEnclosingRegion());
|
||||
volumeResampler.execute();
|
||||
|
||||
//Extract the surface
|
||||
SurfaceMesh<PositionMaterialNormal> mesh;
|
||||
SurfaceExtractor<RawVolume, Density8 > surfaceExtractor(&volDataLowLOD, volDataLowLOD.getEnclosingRegion(), &mesh);
|
||||
surfaceExtractor.execute();
|
||||
|
||||
mesh.scaleVertices(2.0f);
|
||||
|
||||
//Pass the surface to the OpenGL window
|
||||
openGLWidget.setSurfaceMeshToRender(mesh);
|
||||
|
||||
//Run the message pump.
|
||||
return app.exec();
|
||||
}
|
Reference in New Issue
Block a user