Started moving decimation to sets rather than lists.
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@ -66,12 +66,12 @@ namespace Ogre
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int size = verticesToSet.size();
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Vector3 vaabMin;
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Vector3 vaabMax;
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vaabMin.x = verticesToSet[0].position.x/2.0f;
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vaabMin.y = verticesToSet[0].position.y/2.0f;
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vaabMin.z = verticesToSet[0].position.z/2.0f;
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vaabMax.x = verticesToSet[0].position.x/2.0f;
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vaabMax.y = verticesToSet[0].position.y/2.0f;
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vaabMax.z = verticesToSet[0].position.z/2.0f;
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vaabMin.x = verticesToSet[0].getPosition().x/2.0f;
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vaabMin.y = verticesToSet[0].getPosition().y/2.0f;
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vaabMin.z = verticesToSet[0].getPosition().z/2.0f;
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vaabMax.x = verticesToSet[0].getPosition().x/2.0f;
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vaabMax.y = verticesToSet[0].getPosition().y/2.0f;
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vaabMax.z = verticesToSet[0].getPosition().z/2.0f;
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//LogManager::getSingleton().logMessage("Setting Vertex Data of size " + StringConverter::toString(size));
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@ -79,9 +79,9 @@ namespace Ogre
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for(int i = 0; i < size; i++)
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{
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*prPos++ = verticesToSet[i].position.x/2.0f;
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*prPos++ = verticesToSet[i].position.y/2.0f;
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*prPos++ = verticesToSet[i].position.z/2.0f;
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*prPos++ = verticesToSet[i].getPosition().x/2.0f;
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*prPos++ = verticesToSet[i].getPosition().y/2.0f;
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*prPos++ = verticesToSet[i].getPosition().z/2.0f;
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*prPos++ = verticesToSet[i].normal.x;
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*prPos++ = verticesToSet[i].normal.y;
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@ -89,19 +89,19 @@ namespace Ogre
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*prPos++ = verticesToSet[i].alpha;
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if(verticesToSet[i].position.x < vaabMin.x)
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vaabMin.x = verticesToSet[i].position.x;
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if(verticesToSet[i].position.y < vaabMin.y)
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vaabMin.y = verticesToSet[i].position.y;
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if(verticesToSet[i].position.z < vaabMin.z)
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vaabMin.z = verticesToSet[i].position.z;
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if(verticesToSet[i].getPosition().x < vaabMin.x)
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vaabMin.x = verticesToSet[i].getPosition().x;
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if(verticesToSet[i].getPosition().y < vaabMin.y)
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vaabMin.y = verticesToSet[i].getPosition().y;
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if(verticesToSet[i].getPosition().z < vaabMin.z)
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vaabMin.z = verticesToSet[i].getPosition().z;
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if(verticesToSet[i].position.x > vaabMax.x)
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vaabMax.x = verticesToSet[i].position.x;
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if(verticesToSet[i].position.y > vaabMax.y)
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vaabMax.y = verticesToSet[i].position.y;
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if(verticesToSet[i].position.z > vaabMax.z)
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vaabMax.z = verticesToSet[i].position.z;
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if(verticesToSet[i].getPosition().x > vaabMax.x)
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vaabMax.x = verticesToSet[i].getPosition().x;
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if(verticesToSet[i].getPosition().y > vaabMax.y)
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vaabMax.y = verticesToSet[i].getPosition().y;
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if(verticesToSet[i].getPosition().z > vaabMax.z)
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vaabMax.z = verticesToSet[i].getPosition().z;
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}
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vbuf->unlock();
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