diff --git a/library/PolyVoxCore/include/PolyVoxCore/DefaultMarchingCubesController.h b/library/PolyVoxCore/include/PolyVoxCore/DefaultMarchingCubesController.h
index 8e9b709f..8d5359e9 100644
--- a/library/PolyVoxCore/include/PolyVoxCore/DefaultMarchingCubesController.h
+++ b/library/PolyVoxCore/include/PolyVoxCore/DefaultMarchingCubesController.h
@@ -31,31 +31,31 @@ freely, subject to the following restrictions:
namespace PolyVox
{
/**
- * This class provides a default implementation of a controller for the MarchingCubesSurfaceExtractor. It controls the behaviour of the
- * MarchingCubesSurfaceExtractor and provides the required properties from the underlying voxel type.
+ * This class provides a default implementation of a controller for the MarchingCubesSurfaceExtractor. It controls the behaviour of the
+ * MarchingCubesSurfaceExtractor and provides the required properties from the underlying voxel type.
*
- * PolyVox does not enforce any requirements regarding what data must be present in a voxel, and instead allows any primitive or user-defined
- * type to be used. However, the Marching Cubes algorithm does have some requirents about the underlying data in that conceptually it operates
- * on a density field. In addition, the PolyVox implementation of the Marching Cubes algorithm also understands the idea of each voxel
- * having a material which is copied into the vertex data.
+ * PolyVox does not enforce any requirements regarding what data must be present in a voxel, and instead allows any primitive or user-defined
+ * type to be used. However, the Marching Cubes algorithm does have some requirents about the underlying data in that conceptually it operates
+ * on a density field. In addition, the PolyVox implementation of the Marching Cubes algorithm also understands the idea of each voxel
+ * having a material which is copied into the vertex data.
*
- * Because we want the MarchingCubesSurfaceExtractor to work on any voxel type, we use a Marching Cubes controller (passed as
- * a parameter of the MarchingCubesSurfaceExtractor) to expose the required properties. This parameter defaults to the DefaultMarchingCubesController.
- * The main implementation of this class is designed to work with primitives data types, and the class is also specialised for the Material,
- * Density and MaterialdensityPair classes.
+ * Because we want the MarchingCubesSurfaceExtractor to work on any voxel type, we use a Marching Cubes controller (passed as
+ * a parameter of the MarchingCubesSurfaceExtractor) to expose the required properties. This parameter defaults to the DefaultMarchingCubesController.
+ * The main implementation of this class is designed to work with primitives data types, and the class is also specialised for the Material,
+ * Density and MaterialdensityPair classes.
*
- * If you create a custom class for your voxel data then you probably want to include a specialisation of DefaultMarchingCubesController,
- * though you don't have to if you don't want to use the Marching Cubes algorithm or if you prefer to define a seperate Marching Cubes controller
- * and pass it as an explicit parameter (rather than relying on the default).
+ * If you create a custom class for your voxel data then you probably want to include a specialisation of DefaultMarchingCubesController,
+ * though you don't have to if you don't want to use the Marching Cubes algorithm or if you prefer to define a seperate Marching Cubes controller
+ * and pass it as an explicit parameter (rather than relying on the default).
*
- * For primitive types, the DefaultMarchingCubesController considers the value of the voxel to represent it's density and just returns a constant
- * for the material. So you can, for example, run the MarchingCubesSurfaceExtractor on a volume of floats or ints.
+ * For primitive types, the DefaultMarchingCubesController considers the value of the voxel to represent it's density and just returns a constant
+ * for the material. So you can, for example, run the MarchingCubesSurfaceExtractor on a volume of floats or ints.
*
- * It is possible to customise the behaviour of the controller by providing a threshold value through the constructor. The extracted surface
- * will pass through the density value specified by the threshold, and so you should make sure that the threshold value you choose is between
- * the minimum and maximum values found in your volume data. By default it is in the middle of the representable range of the underlying type.
+ * It is possible to customise the behaviour of the controller by providing a threshold value through the constructor. The extracted surface
+ * will pass through the density value specified by the threshold, and so you should make sure that the threshold value you choose is between
+ * the minimum and maximum values found in your volume data. By default it is in the middle of the representable range of the underlying type.
*
- * \sa MarchingCubesSurfaceExtractor
+ * \sa MarchingCubesSurfaceExtractor
*
*/
template
@@ -70,11 +70,11 @@ namespace PolyVox
typedef float MaterialType;
/**
- * Constructor
+ * Constructor
*
- * This version of the constructor takes no parameters and sets the threshold to the middle of the representable range of the underlying type.
- * For example, if the voxel type is 'uint8_t' then the representable range is 0-255, and the threshold will be set to 127. On the other hand,
- * if the voxel type is 'float' then the representable range is -FLT_MAX to FLT_MAX and the threshold will be set to zero.
+ * This version of the constructor takes no parameters and sets the threshold to the middle of the representable range of the underlying type.
+ * For example, if the voxel type is 'uint8_t' then the representable range is 0-255, and the threshold will be set to 127. On the other hand,
+ * if the voxel type is 'float' then the representable range is -FLT_MAX to FLT_MAX and the threshold will be set to zero.
*/
DefaultMarchingCubesController(void)
:m_tThreshold(((std::numeric_limits::min)() + (std::numeric_limits::max)()) / 2)
@@ -84,10 +84,10 @@ namespace PolyVox
}
/**
- * Converts the underlying voxel type into a density value.
+ * Converts the underlying voxel type into a density value.
*
- * The default implementation of this function just returns the voxel type directly and is suitable for primitives types. Specialisations of
- * this class can modify this behaviour.
+ * The default implementation of this function just returns the voxel type directly and is suitable for primitives types. Specialisations of
+ * this class can modify this behaviour.
*/
DensityType convertToDensity(VoxelType voxel)
{
@@ -95,10 +95,10 @@ namespace PolyVox
}
/**
- * Converts the underlying voxel type into a material value.
+ * Converts the underlying voxel type into a material value.
*
- * The default implementation of this function just returns the constant '1'. There's not much else it can do, as it needs to work with primitive
- * types and the actual value of the type is already being considered to be the density. Specialisations of this class can modify this behaviour.
+ * The default implementation of this function just returns the constant '1'. There's not much else it can do, as it needs to work with primitive
+ * types and the actual value of the type is already being considered to be the density. Specialisations of this class can modify this behaviour.
*/
MaterialType convertToMaterial(VoxelType /*voxel*/)
{
@@ -111,10 +111,10 @@ namespace PolyVox
}
/**
- * Returns the density value which was passed to the constructor.
+ * Returns the density value which was passed to the constructor.
*
- * As mentioned in the class description, the extracted surface will pass through the density value specified by the threshold, and so you
- * should make sure that the threshold value you choose is between the minimum and maximum values found in your volume data. By default it
+ * As mentioned in the class description, the extracted surface will pass through the density value specified by the threshold, and so you
+ * should make sure that the threshold value you choose is between the minimum and maximum values found in your volume data. By default it
* is in the middle of the representable range of the underlying type.
*/
DensityType getThreshold(void)