Moved OpenGLWidget into common folder so it can be used by other examples.
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@ -26,7 +26,7 @@ PROJECT(BasicExample)
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#Projects source files
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SET(SRC_FILES
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main.cpp
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OpenGLWidget.cpp
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../common/OpenGLWidget.cpp
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)
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#Projects headers files
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@ -78,15 +78,15 @@ int main(int argc, char *argv[])
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createSphereInVolume(volData, 30);
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// Extract the surface for the specified region of the volume. Uncomment the line for the kind of surface extraction you want to see.
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//auto mesh = extractCubicMesh(&volData, volData.getEnclosingRegion());
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auto mesh = extractCubicMesh(&volData, volData.getEnclosingRegion());
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//auto mesh = extractMarchingCubesMesh(&volData, volData.getEnclosingRegion());
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auto mesh = extractCubicMesh(&volData, PolyVox::Region(Vector3DInt32(0, 0, 0), Vector3DInt32(31, 31, 31)));
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auto mesh2 = extractCubicMesh(&volData, PolyVox::Region(Vector3DInt32(32, 32, 32), Vector3DInt32(63, 63, 63)));
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//auto mesh = extractCubicMesh(&volData, PolyVox::Region(Vector3DInt32(0, 0, 0), Vector3DInt32(31, 31, 31)));
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//auto mesh2 = extractCubicMesh(&volData, PolyVox::Region(Vector3DInt32(32, 32, 32), Vector3DInt32(63, 63, 63)));
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//Pass the surface to the OpenGL window
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openGLWidget.addMesh(mesh);
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openGLWidget.addMesh(mesh2);
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//openGLWidget.addMesh(mesh2);
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openGLWidget.setViewableRegion(volData.getEnclosingRegion());
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//Run the message pump.
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