Tidying up code.
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@ -34,17 +34,33 @@ distribution.
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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// Our OpenGLWidget is used by all the examples to render the extracted meshes. It is
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// fairly specific to our needs (you probably won't want to use it in your own project)
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// but should provide a useful illustration of how PolyVox meshes can be rendered.
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// This is a very basic class for getting an OpenGL example up and running with Qt5. It simply displays
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// an OpenGL widget and implements an FPS-style camera as well as other very basic functionality. User
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// code can derive from this and override the provided virtual functions to implement functionality.
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class OpenGLWidget : public QGLWidget, protected QOpenGLFunctions_3_1
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{
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public:
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// Constructor
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protected:
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// Protected constructor because this widget should not be created directly - it should only be subclassed.
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OpenGLWidget(QWidget *parent);
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// Derived classes should override these to provide functionality.
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virtual void initialize() {}
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virtual void renderOneFrame() {}
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// Getters for properties defined by this widget.
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const QMatrix4x4& viewMatrix();
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const QMatrix4x4& projectionMatrix();
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// Setters for properties defined by this widget.
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void setCameraTransform(QVector3D position, float pitch, float yaw);
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private:
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// Qt OpenGL functions
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void initializeGL();
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void resizeGL(int w, int h);
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void paintGL();
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// Mouse handling
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void mouseMoveEvent(QMouseEvent* event);
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void mousePressEvent(QMouseEvent* event);
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@ -53,21 +69,9 @@ public:
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void keyPressEvent(QKeyEvent* event);
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void keyReleaseEvent(QKeyEvent* event);
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protected:
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// Qt OpenGL functions
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void initializeGL();
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void resizeGL(int w, int h);
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void paintGL();
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virtual void initialize() {}
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virtual void renderOneFrame() {}
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protected:
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// Matrices
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QMatrix4x4 viewMatrix;
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QMatrix4x4 projectionMatrix;
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QMatrix4x4 mViewMatrix;
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QMatrix4x4 mProjectionMatrix;
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// Mouse data
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QPoint m_LastFrameMousePos;
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