Tidying up code.

This commit is contained in:
David Williams
2015-02-24 16:53:34 +01:00
parent 9547824f14
commit d3b71a92b9
3 changed files with 73 additions and 61 deletions

View File

@ -163,8 +163,8 @@ protected:
mShader->bind();
// These two matrices are constant for all meshes.
mShader->setUniformValue("viewMatrix", viewMatrix);
mShader->setUniformValue("projectionMatrix", projectionMatrix);
mShader->setUniformValue("viewMatrix", viewMatrix());
mShader->setUniformValue("projectionMatrix", projectionMatrix());
// Iterate over each mesh which the user added to our list, and render it.
for (OpenGLMeshData meshData : mMeshData)