Tidying up code.
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@ -163,8 +163,8 @@ protected:
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mShader->bind();
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// These two matrices are constant for all meshes.
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mShader->setUniformValue("viewMatrix", viewMatrix);
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mShader->setUniformValue("projectionMatrix", projectionMatrix);
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mShader->setUniformValue("viewMatrix", viewMatrix());
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mShader->setUniformValue("projectionMatrix", projectionMatrix());
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// Iterate over each mesh which the user added to our list, and render it.
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for (OpenGLMeshData meshData : mMeshData)
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