Tidying up code.

This commit is contained in:
David Williams 2015-02-24 16:53:34 +01:00
parent 9547824f14
commit d3b71a92b9
3 changed files with 73 additions and 61 deletions

View File

@ -4,19 +4,28 @@
#include <QMatrix4x4>
#include <QCoreApplication>
#include <QTimer>
//#include <QtMath>
using namespace PolyVox;
using namespace std;
////////////////////////////////////////////////////////////////////////////////
// Public functions
// Protected functions
////////////////////////////////////////////////////////////////////////////////
OpenGLWidget::OpenGLWidget(QWidget *parent)
:QGLWidget(parent)
{
}
const QMatrix4x4& OpenGLWidget::viewMatrix()
{
return mViewMatrix;
}
const QMatrix4x4& OpenGLWidget::projectionMatrix()
{
return mProjectionMatrix;
}
void OpenGLWidget::setCameraTransform(QVector3D position, float pitch, float yaw)
{
mCameraPosition = position;
@ -24,40 +33,8 @@ void OpenGLWidget::setCameraTransform(QVector3D position, float pitch, float yaw
mCameraPitch = pitch;
}
void OpenGLWidget::mousePressEvent(QMouseEvent* event)
{
// Initialise these variables which will be used when the mouse actually moves.
m_CurrentMousePos = event->pos();
m_LastFrameMousePos = m_CurrentMousePos;
}
void OpenGLWidget::mouseMoveEvent(QMouseEvent* event)
{
// Update the x and y rotations based on the mouse movement.
m_CurrentMousePos = event->pos();
QPoint diff = m_CurrentMousePos - m_LastFrameMousePos;
mCameraYaw -= diff.x() * mCameraRotateSpeed;
mCameraPitch -= diff.y() * mCameraRotateSpeed;
m_LastFrameMousePos = m_CurrentMousePos;
}
void OpenGLWidget::keyPressEvent(QKeyEvent* event)
{
if (event->key() == Qt::Key_Escape)
{
close();
}
mPressedKeys.append(event->key());
}
void OpenGLWidget::keyReleaseEvent(QKeyEvent* event)
{
mPressedKeys.removeAll(event->key());
}
////////////////////////////////////////////////////////////////////////////////
// Protected functions
// Private functions
////////////////////////////////////////////////////////////////////////////////
void OpenGLWidget::initializeGL()
{
@ -106,9 +83,8 @@ void OpenGLWidget::resizeGL(int w, int h)
float zNear = 1.0;
float zFar = 1000.0;
projectionMatrix.setToIdentity();
//projectionMatrix.frustum(-aspectRatio, aspectRatio, -1, 1, zNear, zFar);
projectionMatrix.perspective(mCameraFOV, aspectRatio, zNear, zFar);
mProjectionMatrix.setToIdentity();
mProjectionMatrix.perspective(mCameraFOV, aspectRatio, zNear, zFar);
}
void OpenGLWidget::paintGL()
@ -154,8 +130,8 @@ void OpenGLWidget::paintGL()
mCameraPosition -= cameraRight * deltaTime * mCameraMoveSpeed;
}
viewMatrix.setToIdentity();
viewMatrix.lookAt(
mViewMatrix.setToIdentity();
mViewMatrix.lookAt(
mCameraPosition, // Camera is here
mCameraPosition + cameraForward, // and looks here : at the same position, plus "direction"
cameraUp // Head is up (set to 0,-1,0 to look upside-down)
@ -173,3 +149,35 @@ void OpenGLWidget::paintGL()
std::cerr << "OpenGL Error: " << errCode << std::endl;
}
}
void OpenGLWidget::mousePressEvent(QMouseEvent* event)
{
// Initialise these variables which will be used when the mouse actually moves.
m_CurrentMousePos = event->pos();
m_LastFrameMousePos = m_CurrentMousePos;
}
void OpenGLWidget::mouseMoveEvent(QMouseEvent* event)
{
// Update the x and y rotations based on the mouse movement.
m_CurrentMousePos = event->pos();
QPoint diff = m_CurrentMousePos - m_LastFrameMousePos;
mCameraYaw -= diff.x() * mCameraRotateSpeed;
mCameraPitch -= diff.y() * mCameraRotateSpeed;
m_LastFrameMousePos = m_CurrentMousePos;
}
void OpenGLWidget::keyPressEvent(QKeyEvent* event)
{
if (event->key() == Qt::Key_Escape)
{
close();
}
mPressedKeys.append(event->key());
}
void OpenGLWidget::keyReleaseEvent(QKeyEvent* event)
{
mPressedKeys.removeAll(event->key());
}

View File

@ -34,17 +34,33 @@ distribution.
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
// Our OpenGLWidget is used by all the examples to render the extracted meshes. It is
// fairly specific to our needs (you probably won't want to use it in your own project)
// but should provide a useful illustration of how PolyVox meshes can be rendered.
// This is a very basic class for getting an OpenGL example up and running with Qt5. It simply displays
// an OpenGL widget and implements an FPS-style camera as well as other very basic functionality. User
// code can derive from this and override the provided virtual functions to implement functionality.
class OpenGLWidget : public QGLWidget, protected QOpenGLFunctions_3_1
{
public:
// Constructor
protected:
// Protected constructor because this widget should not be created directly - it should only be subclassed.
OpenGLWidget(QWidget *parent);
// Derived classes should override these to provide functionality.
virtual void initialize() {}
virtual void renderOneFrame() {}
// Getters for properties defined by this widget.
const QMatrix4x4& viewMatrix();
const QMatrix4x4& projectionMatrix();
// Setters for properties defined by this widget.
void setCameraTransform(QVector3D position, float pitch, float yaw);
private:
// Qt OpenGL functions
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
// Mouse handling
void mouseMoveEvent(QMouseEvent* event);
void mousePressEvent(QMouseEvent* event);
@ -53,21 +69,9 @@ public:
void keyPressEvent(QKeyEvent* event);
void keyReleaseEvent(QKeyEvent* event);
protected:
// Qt OpenGL functions
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
virtual void initialize() {}
virtual void renderOneFrame() {}
protected:
// Matrices
QMatrix4x4 viewMatrix;
QMatrix4x4 projectionMatrix;
QMatrix4x4 mViewMatrix;
QMatrix4x4 mProjectionMatrix;
// Mouse data
QPoint m_LastFrameMousePos;

View File

@ -163,8 +163,8 @@ protected:
mShader->bind();
// These two matrices are constant for all meshes.
mShader->setUniformValue("viewMatrix", viewMatrix);
mShader->setUniformValue("projectionMatrix", projectionMatrix);
mShader->setUniformValue("viewMatrix", viewMatrix());
mShader->setUniformValue("projectionMatrix", projectionMatrix());
// Iterate over each mesh which the user added to our list, and render it.
for (OpenGLMeshData meshData : mMeshData)