Revert "Replaced Vector3D with integer as key to map."

This reverts commit e82d6beca1.
This commit is contained in:
David Williams
2015-03-21 14:41:15 +01:00
parent 672c375a7a
commit d477bec540
5 changed files with 57 additions and 86 deletions

View File

@ -281,30 +281,18 @@ namespace PolyVox
PagedVolume& operator=(const PagedVolume& rhs);
private:
Chunk* getChunk(int32_t key) const;
Chunk* getChunk(int32_t uChunkX, int32_t uChunkY, int32_t uChunkZ) const;
uint32_t posToChunkKey(int32_t iXPos, int32_t iYPos, int32_t iZPos) const
{
// Bit-shifting of signed integer values has various issues with undefined or implementation-defined behaviour.
// Therefore we cast to unsigned to avoid these (we only care about the bit pattern anyway, not the actual value).
// See http://stackoverflow.com/a/4009922 for more details.
const uint32_t uXPos = static_cast<uint32_t>(iXPos);
const uint32_t uYPos = static_cast<uint32_t>(iYPos);
const uint32_t uZPos = static_cast<uint32_t>(iZPos);
const uint32_t xKey = ((uXPos >> m_uChunkSideLengthPower) & 0x3FF) << 20;
const uint32_t yKey = ((uYPos >> m_uChunkSideLengthPower) & 0x3FF) << 10;
const uint32_t zKey = ((uZPos >> m_uChunkSideLengthPower) & 0x3FF);
const uint32_t key = 0x80000000 | xKey | yKey | zKey;
return key;
}
mutable int32_t m_v3dLastAccessedChunkKey = 0;
// Storing these properties individually has proved to be faster than keeping
// them in a Vector3DInt32 as it avoids constructions and comparison overheads.
// They are also at the start of the class in the hope that they will be pulled
// into cache - I've got no idea if this actually makes a difference.
mutable int32_t m_v3dLastAccessedChunkX = 0;
mutable int32_t m_v3dLastAccessedChunkY = 0;
mutable int32_t m_v3dLastAccessedChunkZ = 0;
mutable Chunk* m_pLastAccessedChunk = nullptr;
mutable std::unordered_map<uint32_t, std::unique_ptr< Chunk > > m_mapChunks;
mutable std::unordered_map<Vector3DInt32, std::unique_ptr< Chunk > > m_mapChunks;
mutable uint32_t m_uTimestamper = 0;
@ -322,15 +310,6 @@ namespace PolyVox
};
}
/*#define POS_TO_CHUNK_KEY(x, y, z, uChunkSideLengthPower) \
{ \
const int32_t chunkX = ((x >> uChunkSideLengthPower) & 0x3FF) << 20; \
const int32_t chunkY = ((y >> uChunkSideLengthPower) & 0x3FF) << 10; \
const int32_t chunkZ = ((z >> uChunkSideLengthPower) & 0x3FF); \
const int32_t key = (-2147483648) | chunkX | chunkY | chunkZ; \
}*/
#include "PolyVox/PagedVolume.inl"
#include "PolyVox/PagedVolumeChunk.inl"
#include "PolyVox/PagedVolumeSampler.inl"