Merge branch 'develop' into feature/vertex-refactor
Conflicts: library/PolyVoxCore/include/PolyVoxCore/DefaultIsQuadNeeded.h library/PolyVoxCore/include/PolyVoxCore/MarchingCubesSurfaceExtractor.inl library/PolyVoxCore/source/VertexTypes.cpp
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		| @@ -33,12 +33,12 @@ namespace PolyVox | ||||
| 	template<typename VoxelType> | ||||
| 	class DefaultIsQuadNeeded | ||||
| 	{ | ||||
| 	public: | ||||
| 	public: | ||||
| 		bool operator()(VoxelType back, VoxelType front, VoxelType& materialToUse) | ||||
| 		{ | ||||
| 			if((back > 0) && (front == 0)) | ||||
| 			{ | ||||
| 				materialToUse = static_cast<VoxelType>(back); | ||||
| 				materialToUse = static_cast<VoxelType>(back); | ||||
| 				return true; | ||||
| 			} | ||||
| 			else | ||||
|   | ||||
| @@ -25,8 +25,8 @@ freely, subject to the following restrictions: | ||||
|  | ||||
| namespace PolyVox | ||||
| { | ||||
| 	template<typename VolumeType, typename Controller> | ||||
| 	MarchingCubesSurfaceExtractor<VolumeType, Controller>::MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, Controller controller) | ||||
| 	template<typename VolumeType, typename Controller> | ||||
| 	MarchingCubesSurfaceExtractor<VolumeType, Controller>::MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, Controller controller) | ||||
| 		:m_volData(volData) | ||||
| 		,m_sampVolume(volData) | ||||
| 		,m_meshCurrent(result) | ||||
| @@ -456,10 +456,10 @@ namespace PolyVox | ||||
| 						v3dNormal.normalise(); | ||||
| 					} | ||||
|  | ||||
| 					// Allow the controller to decide how the material should be derived from the voxels. | ||||
| 					// Allow the controller to decide how the material should be derived from the voxels. | ||||
| 					const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v000, v100, fInterp); | ||||
|  | ||||
| 					const MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial); | ||||
| 					const MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial); | ||||
| 					const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex); | ||||
| 					m_pCurrentVertexIndicesX[iXVolSpace - m_regSizeInVoxels.getLowerX()][iYVolSpace - m_regSizeInVoxels.getLowerY()] = uLastVertexIndex; | ||||
|  | ||||
| @@ -485,11 +485,11 @@ namespace PolyVox | ||||
| 						v3dNormal.normalise(); | ||||
| 					} | ||||
|  | ||||
| 					// Allow the controller to decide how the material should be derived from the voxels. | ||||
| 					// Allow the controller to decide how the material should be derived from the voxels. | ||||
| 					const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v000, v010, fInterp); | ||||
|  | ||||
| 					MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial); | ||||
| 					uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex); | ||||
| 					uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex); | ||||
| 					m_pCurrentVertexIndicesY[iXVolSpace - m_regSizeInVoxels.getLowerX()][iYVolSpace - m_regSizeInVoxels.getLowerY()] = uLastVertexIndex; | ||||
|  | ||||
| 					m_sampVolume.moveNegativeY(); | ||||
| @@ -513,10 +513,10 @@ namespace PolyVox | ||||
| 						v3dNormal.normalise(); | ||||
| 					} | ||||
|  | ||||
| 					// Allow the controller to decide how the material should be derived from the voxels. | ||||
| 					// Allow the controller to decide how the material should be derived from the voxels. | ||||
| 					const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v000, v001, fInterp); | ||||
|  | ||||
| 					const MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial); | ||||
| 					const MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial); | ||||
| 					const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex); | ||||
| 					m_pCurrentVertexIndicesZ[iXVolSpace - m_regSizeInVoxels.getLowerX()][iYVolSpace - m_regSizeInVoxels.getLowerY()] = uLastVertexIndex; | ||||
|  | ||||
|   | ||||
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