Added callback function to Raycast, which is used to determine when a ray should stop.
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@ -96,7 +96,7 @@ namespace PolyVox
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{
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{
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public:
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public:
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///Constructor
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///Constructor
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Raycast(VolumeType<VoxelType>* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dDirectionAndLength, RaycastResult& result);
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Raycast(VolumeType<VoxelType>* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dDirectionAndLength, RaycastResult& result, polyvox_function<bool(const typename VolumeType<VoxelType>::Sampler& sampler)> funcIsPassable);
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///Sets the start position for the ray.
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///Sets the start position for the ray.
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void setStart(const Vector3DFloat& v3dStart);
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void setStart(const Vector3DFloat& v3dStart);
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@ -109,6 +109,8 @@ namespace PolyVox
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private:
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private:
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RaycastResult& m_result;
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RaycastResult& m_result;
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polyvox_function<bool(const typename VolumeType<VoxelType>::Sampler& position)> m_funcIsPassable;
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void doRaycast(float x1, float y1, float z1, float x2, float y2, float z2);
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void doRaycast(float x1, float y1, float z1, float x2, float y2, float z2);
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VolumeType<VoxelType>* m_volData;
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VolumeType<VoxelType>* m_volData;
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@ -32,12 +32,13 @@ namespace PolyVox
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/// \param result An instance of RaycastResult in which the result will be stored.
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/// \param result An instance of RaycastResult in which the result will be stored.
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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template< template<typename> class VolumeType, typename VoxelType>
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template< template<typename> class VolumeType, typename VoxelType>
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Raycast<VolumeType, VoxelType>::Raycast(VolumeType<VoxelType>* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dDirectionAndLength, RaycastResult& result)
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Raycast<VolumeType, VoxelType>::Raycast(VolumeType<VoxelType>* volData, const Vector3DFloat& v3dStart, const Vector3DFloat& v3dDirectionAndLength, RaycastResult& result, polyvox_function<bool(const typename VolumeType<VoxelType>::Sampler& sampler)> funcIsPassable)
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:m_result(result)
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:m_result(result)
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,m_volData(volData)
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,m_volData(volData)
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,m_sampVolume(volData)
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,m_sampVolume(volData)
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,m_v3dStart(v3dStart)
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,m_v3dStart(v3dStart)
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,m_v3dDirectionAndLength(v3dDirectionAndLength)
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,m_v3dDirectionAndLength(v3dDirectionAndLength)
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,m_funcIsPassable(funcIsPassable)
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{
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{
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}
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}
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@ -139,7 +140,7 @@ namespace PolyVox
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for(;;)
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for(;;)
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{
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{
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if(m_sampVolume.getVoxel().getDensity() > VoxelType::getThreshold())
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if(!m_funcIsPassable(m_sampVolume))
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{
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{
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m_result.foundIntersection = true;
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m_result.foundIntersection = true;
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m_result.intersectionVoxel = Vector3DInt32(i,j,k);
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m_result.intersectionVoxel = Vector3DInt32(i,j,k);
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@ -33,6 +33,11 @@ freely, subject to the following restrictions:
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using namespace PolyVox;
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using namespace PolyVox;
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bool isPassableByRay(const SimpleVolume<Density8>::Sampler& sampler)
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{
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return sampler.getVoxel().getDensity() < Density8::getThreshold();
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}
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void TestRaycast::testExecute()
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void TestRaycast::testExecute()
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{
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{
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const int32_t uVolumeSideLength = 32;
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const int32_t uVolumeSideLength = 32;
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@ -67,7 +72,7 @@ void TestRaycast::testExecute()
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for(int ct = 0; ct < 1000000; ct++)
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for(int ct = 0; ct < 1000000; ct++)
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{
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{
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RaycastResult result;
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RaycastResult result;
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Raycast<SimpleVolume, Density8> raycast(&volData, start, randomUnitVectors[ct % 1024] * 1000.0f, result);
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Raycast<SimpleVolume, Density8> raycast(&volData, start, randomUnitVectors[ct % 1024] * 1000.0f, result, isPassableByRay);
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raycast.execute();
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raycast.execute();
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if(result.foundIntersection)
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if(result.foundIntersection)
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{
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{
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