Renamed BlockVolume to Volume.
Renamed BlockVolumeIterator to VolumeIterator.
This commit is contained in:
137
library/include/PolyVoxCore/VolumeIterator.h
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137
library/include/PolyVoxCore/VolumeIterator.h
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#pragma region License
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/******************************************************************************
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This file is part of the PolyVox library
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#pragma endregion
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#ifndef __VolumeIterator_H__
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#define __VolumeIterator_H__
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#pragma region Headers
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#include "PolyVoxForwardDeclarations.h"
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#include "PolyVoxCStdInt.h"
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#pragma endregion
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namespace PolyVox
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{
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template <typename VoxelType>
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class VolumeIterator
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{
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public:
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VolumeIterator(Volume<VoxelType>& volume);
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~VolumeIterator();
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bool operator==(const VolumeIterator& rhs);
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bool operator<(const VolumeIterator& rhs);
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bool operator>(const VolumeIterator& rhs);
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bool operator<=(const VolumeIterator& rhs);
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bool operator>=(const VolumeIterator& rhs);
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uint16 getPosX(void) const;
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uint16 getPosY(void) const;
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uint16 getPosZ(void) const;
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VoxelType getSubSampledVoxel(uint8 uLevel) const;
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const Volume<VoxelType>& getVolume(void) const;
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VoxelType getVoxel(void) const;
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void setPosition(const Vector3DInt16& v3dNewPos);
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void setPosition(uint16 xPos, uint16 yPos, uint16 zPos);
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void setValidRegion(const Region& region);
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void setValidRegion(uint16 xFirst, uint16 yFirst, uint16 zFirst, uint16 xLast, uint16 yLast, uint16 zLast);
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bool isValidForRegion(void) const;
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void moveForwardInRegionFast(void);
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bool moveForwardInRegionXYZ(void);
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VoxelType peekVoxel1nx1ny1nz(void) const;
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VoxelType peekVoxel1nx1ny0pz(void) const;
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VoxelType peekVoxel1nx1ny1pz(void) const;
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VoxelType peekVoxel1nx0py1nz(void) const;
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VoxelType peekVoxel1nx0py0pz(void) const;
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VoxelType peekVoxel1nx0py1pz(void) const;
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VoxelType peekVoxel1nx1py1nz(void) const;
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VoxelType peekVoxel1nx1py0pz(void) const;
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VoxelType peekVoxel1nx1py1pz(void) const;
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VoxelType peekVoxel0px1ny1nz(void) const;
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VoxelType peekVoxel0px1ny0pz(void) const;
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VoxelType peekVoxel0px1ny1pz(void) const;
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VoxelType peekVoxel0px0py1nz(void) const;
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VoxelType peekVoxel0px0py0pz(void) const;
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VoxelType peekVoxel0px0py1pz(void) const;
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VoxelType peekVoxel0px1py1nz(void) const;
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VoxelType peekVoxel0px1py0pz(void) const;
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VoxelType peekVoxel0px1py1pz(void) const;
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VoxelType peekVoxel1px1ny1nz(void) const;
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VoxelType peekVoxel1px1ny0pz(void) const;
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VoxelType peekVoxel1px1ny1pz(void) const;
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VoxelType peekVoxel1px0py1nz(void) const;
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VoxelType peekVoxel1px0py0pz(void) const;
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VoxelType peekVoxel1px0py1pz(void) const;
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VoxelType peekVoxel1px1py1nz(void) const;
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VoxelType peekVoxel1px1py0pz(void) const;
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VoxelType peekVoxel1px1py1pz(void) const;
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private:
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//The current volume
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Volume<VoxelType>& mVolume;
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//The current position in the volume
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uint16 mXPosInVolume;
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uint16 mYPosInVolume;
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uint16 mZPosInVolume;
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//The position of the current block
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uint16 mXBlock;
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uint16 mYBlock;
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uint16 mZBlock;
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//The offset into the current block
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uint16 mXPosInBlock;
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uint16 mYPosInBlock;
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uint16 mZPosInBlock;
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//Other current position information
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VoxelType* mCurrentVoxel;
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uint32 mBlockIndexInVolume;
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uint32 mVoxelIndexInBlock;
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uint16 mXRegionFirst;
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uint16 mYRegionFirst;
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uint16 mZRegionFirst;
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uint16 mXRegionLast;
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uint16 mYRegionLast;
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uint16 mZRegionLast;
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uint16 mXRegionFirstBlock;
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uint16 mYRegionFirstBlock;
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uint16 mZRegionFirstBlock;
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uint16 mXRegionLastBlock;
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uint16 mYRegionLastBlock;
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uint16 mZRegionLastBlock;
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bool mIsValidForRegion;
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};
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}
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#include "VolumeIterator.inl"
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#endif
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