Renamed BlockVolume to Volume.
Renamed BlockVolumeIterator to VolumeIterator.
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@ -44,14 +44,14 @@ namespace PolyVox
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Region getEnclosingRegion(void) const;
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int32 getLastModifiedTimeForRegion(uint16 uX, uint16 uY, uint16 uZ);
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uint16 getSideLength(void);
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BlockVolume<uint8>* getVolumeData(void) const;
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Volume<uint8>* getVolumeData(void) const;
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uint8 getVoxelAt(const Vector3DUint16& pos);
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uint8 getVoxelAt(uint16 uX, uint16 uY, uint16 uZ);
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//Setters
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void setAllRegionsModified(void);
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void setLockedVoxelAt(uint16 x, uint16 y, uint16 z, uint8 value);
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void setVolumeData(BlockVolume<uint8>* volumeDataToSet);
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void setVolumeData(Volume<uint8>* volumeDataToSet);
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void setVoxelAt(uint16 x, uint16 y, uint16 z, uint8 value);
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//Others
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@ -62,7 +62,7 @@ namespace PolyVox
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private:
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bool m_bIsLocked;
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Region m_regLastLocked;
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BlockVolume<uint8>* volumeData;
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Volume<uint8>* volumeData;
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//It's not what the block class was designed for, but it
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//provides a handy way of storing a 3D grid of values.
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