Added note.
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@ -33,28 +33,28 @@ namespace PolyVox
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template<typename VolumeType>
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template<typename VolumeType>
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typename VolumeType::VoxelType interpolatedSample(VolumeType* pVolume, float fPosX, float fPosY, float fPosZ, WrapMode eWrapMode, typename VolumeType::VoxelType tBorder)
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typename VolumeType::VoxelType interpolatedSample(VolumeType* pVolume, float fPosX, float fPosY, float fPosZ, WrapMode eWrapMode, typename VolumeType::VoxelType tBorder)
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{
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{
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float fFloorX = floor(fPosX);
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float fFloorX = floor(fPosX);
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float fFloorY = floor(fPosY);
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float fFloorY = floor(fPosY);
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float fFloorZ = floor(fPosZ);
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float fFloorZ = floor(fPosZ);
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float fInterpX = fPosX - fFloorX;
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float fInterpX = fPosX - fFloorX;
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float fInterpY = fPosY - fFloorY;
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float fInterpY = fPosY - fFloorY;
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float fInterpZ = fPosZ - fFloorZ;
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float fInterpZ = fPosZ - fFloorZ;
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// Conditional logic required to round negative floats correctly
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// Conditional logic required to round negative floats correctly
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int32_t iX = static_cast<int32_t>(fFloorX > 0.0f ? fFloorX + 0.5f : fFloorX - 0.5f);
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int32_t iX = static_cast<int32_t>(fFloorX > 0.0f ? fFloorX + 0.5f : fFloorX - 0.5f);
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int32_t iY = static_cast<int32_t>(fFloorY > 0.0f ? fFloorY + 0.5f : fFloorY - 0.5f);
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int32_t iY = static_cast<int32_t>(fFloorY > 0.0f ? fFloorY + 0.5f : fFloorY - 0.5f);
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int32_t iZ = static_cast<int32_t>(fFloorZ > 0.0f ? fFloorZ + 0.5f : fFloorZ - 0.5f);
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int32_t iZ = static_cast<int32_t>(fFloorZ > 0.0f ? fFloorZ + 0.5f : fFloorZ - 0.5f);
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const typename VolumeType::VoxelType& voxel000 = pVolume->getVoxelWithWrapping(iX, iY, iZ, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel000 = pVolume->getVoxelWithWrapping(iX, iY, iZ, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel001 = pVolume->getVoxelWithWrapping(iX, iY, iZ + 1, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel001 = pVolume->getVoxelWithWrapping(iX, iY, iZ + 1, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel010 = pVolume->getVoxelWithWrapping(iX, iY + 1, iZ, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel010 = pVolume->getVoxelWithWrapping(iX, iY + 1, iZ, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel011 = pVolume->getVoxelWithWrapping(iX, iY + 1, iZ + 1, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel011 = pVolume->getVoxelWithWrapping(iX, iY + 1, iZ + 1, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel100 = pVolume->getVoxelWithWrapping(iX + 1, iY, iZ, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel100 = pVolume->getVoxelWithWrapping(iX + 1, iY, iZ, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel101 = pVolume->getVoxelWithWrapping(iX + 1, iY, iZ + 1, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel101 = pVolume->getVoxelWithWrapping(iX + 1, iY, iZ + 1, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel110 = pVolume->getVoxelWithWrapping(iX + 1, iY + 1, iZ, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel110 = pVolume->getVoxelWithWrapping(iX + 1, iY + 1, iZ, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel111 = pVolume->getVoxelWithWrapping(iX + 1, iY + 1, iZ + 1, eWrapMode, tBorder);
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const typename VolumeType::VoxelType& voxel111 = pVolume->getVoxelWithWrapping(iX + 1, iY + 1, iZ + 1, eWrapMode, tBorder);
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typename VolumeType::VoxelType tInterpolatedValue = PolyVox::trilerp(voxel000,voxel100,voxel010,voxel110,voxel001,voxel101,voxel011,voxel111,fInterpX,fInterpY,fInterpZ);
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typename VolumeType::VoxelType tInterpolatedValue = PolyVox::trilerp(voxel000,voxel100,voxel010,voxel110,voxel001,voxel101,voxel011,voxel111,fInterpX,fInterpY,fInterpZ);
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return tInterpolatedValue;
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return tInterpolatedValue;
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@ -259,6 +259,7 @@ namespace PolyVox
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float weight = triangleFilter(sz - sCentreZ);
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float weight = triangleFilter(sz - sCentreZ);
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sumOfWeights += weight;
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sumOfWeights += weight;
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//This is wrong! There's no need to do interpolation. Just multiply the sameple by the correct kernel value.
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Vector<4, float> sample = interpolatedSample(&volDownscaledXAndY, sx, sy, sz, WrapModes::Border, SrcVolumeType::VoxelType(0));
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Vector<4, float> sample = interpolatedSample(&volDownscaledXAndY, sx, sy, sz, WrapModes::Border, SrcVolumeType::VoxelType(0));
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vecSum += (sample * weight);
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vecSum += (sample * weight);
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