Massive changes to the organisation of PolyVoxCore and PolyVoxYtil.
Also added start of logging capability.
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library/PolyVoxCore/source/SurfaceVertex.cpp
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82
library/PolyVoxCore/source/SurfaceVertex.cpp
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#pragma region License
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/******************************************************************************
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This file is part of the PolyVox library
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#pragma endregion
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#include <sstream>
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#include "SurfaceVertex.h"
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namespace PolyVox
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{
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SurfaceVertex::SurfaceVertex()
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{
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}
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SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, float materialToSet)
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:position(positionToSet)
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,material(materialToSet)
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{
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}
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SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet)
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:position(positionToSet)
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,normal(normalToSet)
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,material(materialToSet)
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{
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}
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float SurfaceVertex::getMaterial(void) const
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{
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return material;
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}
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const Vector3DFloat& SurfaceVertex::getNormal(void) const
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{
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return normal;
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}
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const Vector3DFloat& SurfaceVertex::getPosition(void) const
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{
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return position;
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}
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void SurfaceVertex::setMaterial(float materialToSet)
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{
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material = materialToSet;
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}
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void SurfaceVertex::setNormal(const Vector3DFloat& normalToSet)
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{
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normal = normalToSet;
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}
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void SurfaceVertex::setPosition(const Vector3DFloat& positionToSet)
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{
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position = positionToSet;
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}
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std::string SurfaceVertex::tostring(void) const
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{
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std::stringstream ss;
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ss << "SurfaceVertex: Position = (" << position.getX() << "," << position.getY() << "," << position.getZ() << "), Normal = " << normal;
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return ss.str();
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}
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}
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