Removed out-of-date PagedVolume documentation and added a little bit in it's place.
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		| @@ -41,72 +41,18 @@ | ||||
|  | ||||
| namespace PolyVox | ||||
| { | ||||
| 	/// The PagedVolume class provides a memory efficient method of storing voxel data while also allowing fast access and modification. | ||||
| 	/// This class provide a volume implementation which avoids storing all the data in memory at all times. Instead it breaks the volume | ||||
| 	/// down into a set of chunks and moves these into and out of memory on demand. This means it is much more memory efficient than the | ||||
| 	/// RaVolume, but may also be slower and is more complicated We encourage uses to work with RawVolume initially, and then switch to | ||||
| 	/// PagedVolume once they have a larger application and/or a better understanding of PolyVox. | ||||
| 	//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||||
| 	/// A PagedVolume is essentially a 3D array in which each element (or <i>voxel</i>) is identified by a three dimensional (x,y,z) coordinate. | ||||
| 	/// We use the PagedVolume class to store our data in an efficient way, and it is the input to many of the algorithms (such as the surface | ||||
| 	/// extractors) which form the heart of PolyVox. The PagedVolume class is templatised so that different types of data can be stored within each voxel. | ||||
| 	/// | ||||
| 	/// Basic usage | ||||
| 	/// ----------- | ||||
| 	/// | ||||
| 	/// The following code snippet shows how to construct a volume and demonstrates basic usage: | ||||
| 	/// | ||||
| 	/// \code | ||||
| 	/// PagedVolume<int> volume(Region(Vector3DInt32(0,0,0), Vector3DInt32(63,127,255))); | ||||
| 	/// volume.setVoxel(15, 90, 42, int(5)); | ||||
| 	/// std::cout << "Voxel at (15, 90, 42) has value: " << volume.getVoxel(15, 90, 42) << std::endl; | ||||
| 	/// std::cout << "Width = " << volume.getWidth() << ", Height = " << volume.getHeight() << ", Depth = " << volume.getDepth() << std::endl; | ||||
| 	/// \endcode | ||||
| 	///  | ||||
| 	/// The PagedVolume constructor takes a Region as a parameter. This specifies the valid range of voxels which can be held in the volume, so in this | ||||
| 	/// particular case the valid voxel positions are (0,0,0) to (63, 127, 255). The result of attempts to access voxels outside this range will result | ||||
| 	/// are defined by the WrapMode). PolyVox also has support for near infinite volumes which will be discussed later. | ||||
| 	///  | ||||
| 	/// Access to individual voxels is provided via the setVoxel() and getVoxel() member functions. Advanced users may also be interested in | ||||
| 	/// the Sampler nested class for faster read-only access to a large number of voxels. | ||||
| 	///  | ||||
| 	/// Lastly the example prints out some properties of the PagedVolume. Note that the dimentsions getWidth(), getHeight(), and getDepth() are inclusive, such | ||||
| 	/// that the width is 64 when the range of valid x coordinates goes from 0 to 63. | ||||
| 	///  | ||||
| 	/// Data Representaion | ||||
| 	/// ------------------ | ||||
| 	/// If stored carelessly, volume data can take up a huge amount of memory. For example, a volume of dimensions 1024x1024x1024 with | ||||
| 	/// 1 byte per voxel will require 1GB of memory if stored in an uncompressed form. Natuarally our PagedVolume class is much more efficient | ||||
| 	/// than this and it is worth understanding (at least at a high level) the approach which is used. | ||||
| 	/// The PagedVolume makes use of a Pager which defines the source and/or destination for data paged into and out of memory. PolyVox | ||||
| 	/// comes with an example FilePager though users can also implement their own approaches. For example, the Pager could instead stream | ||||
| 	/// data from a network connection or generate it procedurally on demand. | ||||
| 	/// | ||||
| 	/// Essentially, the PagedVolume class stores its data as a collection of chunks. Each of these chunk is much smaller than the whole volume, | ||||
| 	/// for example a typical size might be 32x32x32 voxels (though is is configurable by the user). In this case, a 256x512x1024 volume | ||||
| 	/// would contain 8x16x32 = 4096 chunks. Typically these chunks do not need to all be in memory all the time, and the Pager class can  | ||||
| 	/// be used to control how they are loaded and unloaded. This mechanism allows a | ||||
| 	/// potentially unlimited amount of data to be loaded, provided the user is able to take responsibility for storing any data which PolyVox | ||||
| 	/// cannot fit in memory, and then returning it back to PolyVox on demand. For example, the user might choose to temporarily store this data | ||||
| 	/// on disk or stream it to a remote database. | ||||
| 	/// | ||||
| 	/// Essentially you are providing an extension to the PagedVolume class - a way for data to be stored once PolyVox has run out of memory for it. Note | ||||
| 	/// that you don't actually have to do anything with the data - you could simply decide that once it gets removed from memory it doesn't matter | ||||
| 	/// anymore. | ||||
| 	/// | ||||
| 	/// Cache-aware traversal | ||||
| 	/// --------------------- | ||||
| 	/// *NOTE: This needs updating for PagedVolume rather than the old LargeVolume* | ||||
| 	/// You might be suprised at just how many cache misses can occur when you traverse the volume in a naive manner. Consider a 1024x1024x1024 volume | ||||
| 	/// with chunks of size 32x32x32. And imagine you iterate over this volume with a simple three-level for loop which iterates over x, the y, then z. | ||||
| 	/// If you start at position (0,0,0) then ny the time you reach position (1023,0,0) you have touched 1024 voxels along one edge of the volume and | ||||
| 	/// have pulled 32 chunks into the cache. By the time you reach (1023,1023,0) you have hit 1024x1024 voxels and pulled 32x32 chunks into the cache. | ||||
| 	/// You are now ready to touch voxel (0,0,1) which is right next to where you started, but unless your cache is at least 32x32 chunks large then this | ||||
| 	/// initial chunk has already been cleared from the cache. | ||||
| 	/// | ||||
| 	/// Ensuring you have a large enough cache size can obviously help the above situation, but you might also consider iterating over the voxels in a | ||||
| 	/// different order. For example, if you replace your three-level loop with a six-level loop then you can first process all the voxels between (0,0,0) | ||||
| 	/// and (31,31,31), then process all the voxels between (32,0,0) and (63,0,0), and so forth. Using this approach you will have no cache misses even | ||||
| 	/// is your cache size is only one. Of course the logic is more complex, but writing code in such a cache-aware manner may be beneficial in some situations. | ||||
| 	/// | ||||
| 	/// Threading | ||||
| 	/// --------- | ||||
| 	/// The PagedVolume class does not make any guarentees about thread safety. You should ensure that all accesses are performed from the same thread. | ||||
| 	/// This is true even if you are only reading data from the volume, as concurrently reading from different threads can invalidate the contents | ||||
| 	/// of the chunk cache (amoung other problems). | ||||
| 	/// A consequence of this paging approach is that (unlike the RawVolume) the PagedVolume does not need to have a predefined size. After | ||||
| 	/// the volume has been created you can begin acessing voxels anywhere in space and the required data will be created automatically. | ||||
| 	//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||||
| 	template <typename VoxelType> | ||||
| 	class PagedVolume : public BaseVolume<VoxelType> | ||||
| @@ -114,7 +60,7 @@ namespace PolyVox | ||||
| 	public: | ||||
| 		/// The PagedVolume stores it data as a set of Chunk instances which can be loaded and unloaded as memory requirements dictate. | ||||
| 		class Chunk; | ||||
| 		/// The Pager class is responsible for the loading and unloading of Chunks, and can be overridden by the user. | ||||
| 		/// The Pager class is responsible for the loading and unloading of Chunks, and can be subclassed by the user. | ||||
| 		class Pager; | ||||
|  | ||||
| 		class Chunk | ||||
| @@ -276,8 +222,6 @@ namespace PolyVox | ||||
|  | ||||
| 		/// Tries to ensure that the voxels within the specified Region are loaded into memory. | ||||
| 		void prefetch(Region regPrefetch); | ||||
| 		/// Ensures that any voxels within the specified Region are removed from memory. | ||||
| 		//void flush(Region regFlush); | ||||
| 		/// Removes all voxels from memory | ||||
| 		void flushAll(); | ||||
|  | ||||
|   | ||||
| @@ -227,41 +227,6 @@ namespace PolyVox | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	//////////////////////////////////////////////////////////////////////////////// | ||||
| 	/// Removes all voxels in the specified Region from memory, and calls dataOverflowHandler() to ensure the application has a chance to store the data. It is possible that there are no voxels loaded in the Region, in which case the function will have no effect. | ||||
| 	//////////////////////////////////////////////////////////////////////////////// | ||||
| 	/*template <typename VoxelType> | ||||
| 	void PagedVolume<VoxelType>::flush(Region regFlush) | ||||
| 	{ | ||||
| 	// Clear this pointer in case the chunk it points at is flushed. | ||||
| 	m_pLastAccessedChunk = nullptr; | ||||
|  | ||||
| 	// Convert the start and end positions into chunk space coordinates | ||||
| 	Vector3DInt32 v3dStart; | ||||
| 	for(int i = 0; i < 3; i++) | ||||
| 	{ | ||||
| 	v3dStart.setElement(i, regFlush.getLowerCorner().getElement(i) >> m_uChunkSideLengthPower); | ||||
| 	} | ||||
|  | ||||
| 	Vector3DInt32 v3dEnd; | ||||
| 	for(int i = 0; i < 3; i++) | ||||
| 	{ | ||||
| 	v3dEnd.setElement(i, regFlush.getUpperCorner().getElement(i) >> m_uChunkSideLengthPower); | ||||
| 	} | ||||
|  | ||||
| 	// Loops over the specified positions and delete the corresponding chunks. | ||||
| 	for(int32_t x = v3dStart.getX(); x <= v3dEnd.getX(); x++) | ||||
| 	{ | ||||
| 	for(int32_t y = v3dStart.getY(); y <= v3dEnd.getY(); y++) | ||||
| 	{ | ||||
| 	for(int32_t z = v3dStart.getZ(); z <= v3dEnd.getZ(); z++) | ||||
| 	{ | ||||
| 	m_mapChunks.erase(Vector3DInt32(x, y, z)); | ||||
| 	} | ||||
| 	} | ||||
| 	} | ||||
| 	}*/ | ||||
|  | ||||
| 	template <typename VoxelType> | ||||
| 	bool PagedVolume<VoxelType>::canReuseLastAccessedChunk(int32_t iChunkX, int32_t iChunkY, int32_t iChunkZ) const | ||||
| 	{ | ||||
|   | ||||
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