diff --git a/library/PolyVoxCore/include/PolyVoxCore/Raycast.h b/library/PolyVoxCore/include/PolyVoxCore/Raycast.h index b94cf5f8..860f4efb 100644 --- a/library/PolyVoxCore/include/PolyVoxCore/Raycast.h +++ b/library/PolyVoxCore/include/PolyVoxCore/Raycast.h @@ -41,6 +41,7 @@ namespace PolyVox bool foundIntersection; ///If an intersection was found then this field holds the intersecting voxel, otherwise it is undefined. Vector3DInt32 intersectionVoxel; + Vector3DInt32 previousVoxel; }; /// The Raycast class can be used to find the fist filled voxel along a given path. diff --git a/library/PolyVoxCore/include/PolyVoxCore/Raycast.inl b/library/PolyVoxCore/include/PolyVoxCore/Raycast.inl index fb0f99ef..2c051073 100644 --- a/library/PolyVoxCore/include/PolyVoxCore/Raycast.inl +++ b/library/PolyVoxCore/include/PolyVoxCore/Raycast.inl @@ -143,6 +143,7 @@ namespace PolyVox m_result.intersectionVoxel = Vector3DInt32(i,j,k); return; } + m_result.previousVoxel = Vector3DInt32(i,j,k); if(tx <= ty && tx <= tz) { @@ -174,5 +175,6 @@ namespace PolyVox //Didn't hit anything m_result.foundIntersection = false; m_result.intersectionVoxel = Vector3DInt32(0,0,0); + m_result.previousVoxel = Vector3DInt32(0,0,0); } } \ No newline at end of file