Removed sobel gradient calculation code.
Removed m_controller member.
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@ -35,8 +35,7 @@ namespace PolyVox
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{
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POLYVOX_THROW_IF(result == nullptr, std::invalid_argument, "Provided mesh cannot be null");
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m_controller = controller;
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typename ControllerType::DensityType tThreshold = m_controller.getThreshold();
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typename ControllerType::DensityType tThreshold = controller.getThreshold();
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Timer timer;
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result->clear();
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@ -107,7 +106,7 @@ namespace PolyVox
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// The last bit of our cube index is obtained by looking
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// at the relevant voxel and comparing it to the threshold
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typename VolumeType::VoxelType v111 = sampler.getVoxel();
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if (m_controller.convertToDensity(v111) < tThreshold) iCubeIndex |= 128;
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if (controller.convertToDensity(v111) < tThreshold) iCubeIndex |= 128;
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// The current value becomes the previous value, ready for the next iteration.
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uPreviousCell = iCubeIndex;
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@ -123,16 +122,16 @@ namespace PolyVox
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typename VolumeType::VoxelType v101 = sampler.peekVoxel0px1ny0pz();
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typename VolumeType::VoxelType v011 = sampler.peekVoxel1nx0py0pz();
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const Vector3DFloat n000 = computeCentralDifferenceGradient(sampler);
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const Vector3DFloat n000 = computeCentralDifferenceGradient(sampler, controller);
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/* Find the vertices where the surface intersects the cube */
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if ((edgeTable[iCubeIndex] & 64) && (uXRegSpace > 0))
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{
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sampler.moveNegativeX();
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POLYVOX_ASSERT(v011 != v111, "Attempting to insert vertex between two voxels with the same value");
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const Vector3DFloat n100 = computeCentralDifferenceGradient(sampler);
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const Vector3DFloat n100 = computeCentralDifferenceGradient(sampler, controller);
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const float fInterp = static_cast<float>(tThreshold - m_controller.convertToDensity(v011)) / static_cast<float>(m_controller.convertToDensity(v111) - m_controller.convertToDensity(v011));
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const float fInterp = static_cast<float>(tThreshold - controller.convertToDensity(v011)) / static_cast<float>(controller.convertToDensity(v111) - controller.convertToDensity(v011));
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const Vector3DFloat v3dPosition(static_cast<float>(uXRegSpace - 1) + fInterp, static_cast<float>(uYRegSpace), static_cast<float>(uZRegSpace));
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const Vector3DUint16 v3dScaledPosition(static_cast<uint16_t>(v3dPosition.getX() * 256.0f), static_cast<uint16_t>(v3dPosition.getY() * 256.0f), static_cast<uint16_t>(v3dPosition.getZ() * 256.0f));
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@ -147,7 +146,7 @@ namespace PolyVox
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}
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// Allow the controller to decide how the material should be derived from the voxels.
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const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v011, v111, fInterp);
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const typename VolumeType::VoxelType uMaterial = controller.blendMaterials(v011, v111, fInterp);
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MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex;
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surfaceVertex.encodedPosition = v3dScaledPosition;
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@ -163,9 +162,9 @@ namespace PolyVox
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{
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sampler.moveNegativeY();
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POLYVOX_ASSERT(v101 != v111, "Attempting to insert vertex between two voxels with the same value");
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const Vector3DFloat n010 = computeCentralDifferenceGradient(sampler);
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const Vector3DFloat n010 = computeCentralDifferenceGradient(sampler, controller);
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const float fInterp = static_cast<float>(tThreshold - m_controller.convertToDensity(v101)) / static_cast<float>(m_controller.convertToDensity(v111) - m_controller.convertToDensity(v101));
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const float fInterp = static_cast<float>(tThreshold - controller.convertToDensity(v101)) / static_cast<float>(controller.convertToDensity(v111) - controller.convertToDensity(v101));
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const Vector3DFloat v3dPosition(static_cast<float>(uXRegSpace), static_cast<float>(uYRegSpace - 1) + fInterp, static_cast<float>(uZRegSpace));
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const Vector3DUint16 v3dScaledPosition(static_cast<uint16_t>(v3dPosition.getX() * 256.0f), static_cast<uint16_t>(v3dPosition.getY() * 256.0f), static_cast<uint16_t>(v3dPosition.getZ() * 256.0f));
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@ -180,7 +179,7 @@ namespace PolyVox
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}
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// Allow the controller to decide how the material should be derived from the voxels.
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const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v101, v111, fInterp);
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const typename VolumeType::VoxelType uMaterial = controller.blendMaterials(v101, v111, fInterp);
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MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex;
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surfaceVertex.encodedPosition = v3dScaledPosition;
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@ -196,9 +195,9 @@ namespace PolyVox
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{
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sampler.moveNegativeZ();
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POLYVOX_ASSERT(v110 != v111, "Attempting to insert vertex between two voxels with the same value");
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const Vector3DFloat n001 = computeCentralDifferenceGradient(sampler);
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const Vector3DFloat n001 = computeCentralDifferenceGradient(sampler, controller);
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const float fInterp = static_cast<float>(tThreshold - m_controller.convertToDensity(v110)) / static_cast<float>(m_controller.convertToDensity(v111) - m_controller.convertToDensity(v110));
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const float fInterp = static_cast<float>(tThreshold - controller.convertToDensity(v110)) / static_cast<float>(controller.convertToDensity(v111) - controller.convertToDensity(v110));
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const Vector3DFloat v3dPosition(static_cast<float>(uXRegSpace), static_cast<float>(uYRegSpace), static_cast<float>(uZRegSpace - 1) + fInterp);
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const Vector3DUint16 v3dScaledPosition(static_cast<uint16_t>(v3dPosition.getX() * 256.0f), static_cast<uint16_t>(v3dPosition.getY() * 256.0f), static_cast<uint16_t>(v3dPosition.getZ() * 256.0f));
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@ -212,7 +211,7 @@ namespace PolyVox
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}
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// Allow the controller to decide how the material should be derived from the voxels.
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const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v110, v111, fInterp);
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const typename VolumeType::VoxelType uMaterial = controller.blendMaterials(v110, v111, fInterp);
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MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex;
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surfaceVertex.encodedPosition = v3dScaledPosition;
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