Initial version of mesh smoothing code.
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@@ -19,6 +19,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#pragma endregion
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#include "SurfaceAdjusters.h"
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namespace PolyVox
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{
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template <typename VoxelType>
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@@ -76,25 +78,25 @@ namespace PolyVox
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//FIXME - bitwise way of doing this?
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volIter.setPosition(initialX-1, initialY, initialZ);
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float voxel1nx = volIter.getAveragedVoxel(1);
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float voxel1nx = computeSmoothedVoxel(volIter);
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volIter.setPosition(initialX+1, initialY, initialZ);
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float voxel1px = volIter.getAveragedVoxel(1);
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float voxel1px = computeSmoothedVoxel(volIter);
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volIter.setPosition(initialX, initialY-1, initialZ);
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float voxel1ny = volIter.getAveragedVoxel(1);
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float voxel1ny = computeSmoothedVoxel(volIter);
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volIter.setPosition(initialX, initialY+1, initialZ);
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float voxel1py = volIter.getAveragedVoxel(1);
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float voxel1py = computeSmoothedVoxel(volIter);
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volIter.setPosition(initialX, initialY, initialZ-1);
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float voxel1nz = volIter.getAveragedVoxel(1);
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float voxel1nz = computeSmoothedVoxel(volIter);
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volIter.setPosition(initialX, initialY, initialZ+1);
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float voxel1pz = volIter.getAveragedVoxel(1);
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float voxel1pz = computeSmoothedVoxel(volIter);
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return Vector3DFloat
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(
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voxel1px - voxel1nx,
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voxel1py - voxel1ny,
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voxel1pz - voxel1nz
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voxel1nx - voxel1px,
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voxel1ny - voxel1py,
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voxel1nz - voxel1pz
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);
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}
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