Adjusting example to use non-cubic volume...
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@ -15,6 +15,7 @@ OpenGLWidget::OpenGLWidget(QWidget *parent)
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{
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m_xRotation = 0;
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m_yRotation = 0;
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m_uRegionSideLength = 16.0f;
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m_distance = -g_uVolumeSideLength / 2.0f;
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timer = new QTimer(this);
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@ -38,11 +39,11 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
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//Our volume is broken down into cuboid regions, and we create one mesh for each region.
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//This three-level for loop iterates over each region.
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for(PolyVox::uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
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for(PolyVox::uint16_t uRegionZ = 0; uRegionZ < m_uVolumeDepthInRegions; ++uRegionZ)
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{
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for(PolyVox::uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
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for(PolyVox::uint16_t uRegionY = 0; uRegionY < m_uVolumeHeightInRegions; ++uRegionY)
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{
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for(PolyVox::uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
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for(PolyVox::uint16_t uRegionX = 0; uRegionX < m_uVolumeWidthInRegions; ++uRegionX)
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{
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//Create a new surface patch (which is basiaclly the PolyVox term for a mesh).
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IndexedSurfacePatch* ispCurrent = new IndexedSurfacePatch();
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@ -50,13 +51,13 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
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//Compute the extents of the current region
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//FIXME - This is a little complex? PolyVox could
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//provide more functions for dealing with regions?
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PolyVox::uint16_t regionStartX = uRegionX * g_uRegionSideLength;
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PolyVox::uint16_t regionStartY = uRegionY * g_uRegionSideLength;
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PolyVox::uint16_t regionStartZ = uRegionZ * g_uRegionSideLength;
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PolyVox::uint16_t regionStartX = uRegionX * m_uRegionSideLength;
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PolyVox::uint16_t regionStartY = uRegionY * m_uRegionSideLength;
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PolyVox::uint16_t regionStartZ = uRegionZ * m_uRegionSideLength;
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PolyVox::uint16_t regionEndX = regionStartX + g_uRegionSideLength + 1; //Why do we need the '+1' here?
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PolyVox::uint16_t regionEndY = regionStartY + g_uRegionSideLength + 1; //Why do we need the '+1' here?
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PolyVox::uint16_t regionEndZ = regionStartZ + g_uRegionSideLength + 1; //Why do we need the '+1' here?
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PolyVox::uint16_t regionEndX = regionStartX + m_uRegionSideLength + 1; //Why do we need the '+1' here?
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PolyVox::uint16_t regionEndY = regionStartY + m_uRegionSideLength + 1; //Why do we need the '+1' here?
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PolyVox::uint16_t regionEndZ = regionStartZ + m_uRegionSideLength + 1; //Why do we need the '+1' here?
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Vector3DInt32 regLowerCorner(regionStartX, regionStartY, regionStartZ);
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Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ);
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@ -154,11 +155,11 @@ void OpenGLWidget::paintGL()
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//Centre the volume on the origin
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glTranslatef(-g_uVolumeSideLength/2,-g_uVolumeSideLength/2,-g_uVolumeSideLength/2);
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for(PolyVox::uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
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for(PolyVox::uint16_t uRegionZ = 0; uRegionZ < m_uVolumeDepthInRegions; ++uRegionZ)
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{
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for(PolyVox::uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
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for(PolyVox::uint16_t uRegionY = 0; uRegionY < m_uVolumeHeightInRegions; ++uRegionY)
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{
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for(PolyVox::uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
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for(PolyVox::uint16_t uRegionX = 0; uRegionX < m_uVolumeWidthInRegions; ++uRegionX)
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{
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Vector3DUint8 v3dRegPos(uRegionX,uRegionY,uRegionZ);
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if(m_bUseOpenGLVertexBufferObjects)
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