Applied default Visual Studio formatting to most files. This is a quick fix for the tabs vs spaces issue that messes up the formatting in any editor (esp. Linux) which handles tabs/spaces differently to Visual Studio. Some parts of the formatting look a bit worse but overall it should be better (or at least more consistent).
I didn't apply the changes to a few macro-heavy files as Visual Studio removes all indentation from macros, whereas the indentation can be handy to see nesting.
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@ -41,15 +41,15 @@ void createSphereInVolume(RawVolume<MaterialDensityPair88>& volData, float fRadi
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for (int x = 0; x < volData.getWidth(); x++)
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{
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//Store our current position as a vector...
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Vector3DInt32 v3dCurrentPos(x,y,z);
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Vector3DInt32 v3dCurrentPos(x, y, z);
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//And compute how far the current position is from the center of the volume
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double fDistToCenter = (v3dCurrentPos - v3dVolCenter).length();
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//If the current voxel is less than 'radius' units from the center
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//then we make it solid, otherwise we make it empty space.
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if(fDistToCenter <= fRadius)
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if (fDistToCenter <= fRadius)
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{
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volData.setVoxel(x,y,z, MaterialDensityPair88(uValue, uValue > 0 ? MaterialDensityPair88::getMaxDensity() : MaterialDensityPair88::getMinDensity()));
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volData.setVoxel(x, y, z, MaterialDensityPair88(uValue, uValue > 0 ? MaterialDensityPair88::getMaxDensity() : MaterialDensityPair88::getMinDensity()));
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}
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}
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}
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@ -65,9 +65,9 @@ void createCubeInVolume(RawVolume<MaterialDensityPair88>& volData, Vector3DInt32
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{
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for (int y = lowerCorner.getY(); y <= upperCorner.getY(); y++)
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{
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for (int x = lowerCorner.getX() ; x <= upperCorner.getX(); x++)
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for (int x = lowerCorner.getX(); x <= upperCorner.getX(); x++)
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{
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volData.setVoxel(x,y,z, MaterialDensityPair88(uValue, uValue > 0 ? maxDen : minDen));
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volData.setVoxel(x, y, z, MaterialDensityPair88(uValue, uValue > 0 ? maxDen : minDen));
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}
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}
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}
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