Applied default Visual Studio formatting to most files. This is a quick fix for the tabs vs spaces issue that messes up the formatting in any editor (esp. Linux) which handles tabs/spaces differently to Visual Studio. Some parts of the formatting look a bit worse but overall it should be better (or at least more consistent).

I didn't apply the changes to a few macro-heavy files as Visual Studio removes all indentation from macros, whereas the indentation can be handy to see nesting.
This commit is contained in:
David Williams
2015-12-26 23:11:27 +00:00
parent b3ca051878
commit e89a55d154
58 changed files with 1117 additions and 1114 deletions

View File

@ -48,11 +48,11 @@ void createSphereInVolume(RawVolume<uint8_t>& volData, float fRadius)
for (int x = 0; x < volData.getWidth(); x++)
{
//Store our current position as a vector...
Vector3DFloat v3dCurrentPos(x,y,z);
Vector3DFloat v3dCurrentPos(x, y, z);
//And compute how far the current position is from the center of the volume
float fDistToCenter = (v3dCurrentPos - v3dVolCenter).length();
if(fDistToCenter <= fRadius)
if (fDistToCenter <= fRadius)
{
//Our new density value
uint8_t uDensity = std::numeric_limits<uint8_t>::max();