Applied default Visual Studio formatting to most files. This is a quick fix for the tabs vs spaces issue that messes up the formatting in any editor (esp. Linux) which handles tabs/spaces differently to Visual Studio. Some parts of the formatting look a bit worse but overall it should be better (or at least more consistent).

I didn't apply the changes to a few macro-heavy files as Visual Studio removes all indentation from macros, whereas the indentation can be handy to see nesting.
This commit is contained in:
David Williams
2015-12-26 23:11:27 +00:00
parent b3ca051878
commit e89a55d154
58 changed files with 1117 additions and 1114 deletions

View File

@ -141,19 +141,19 @@ namespace PolyVox
/*inline uint32_t convertCoordinates(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos)
{
uint64_t answer = 0;
answer = morton256_z[(uZPos >> 16) & 0xFF] | // we start by shifting the third byte, since we only look at the first 21 bits
morton256_y[(uYPos >> 16) & 0xFF] |
morton256_x[(uXPos >> 16) & 0xFF];
answer = answer << 48 |
morton256_z[(uZPos >> 8) & 0xFF] | // shifting second byte
morton256_y[(uYPos >> 8) & 0xFF] |
morton256_x[(uXPos >> 8) & 0xFF];
answer = answer << 24 |
morton256_z[(uZPos)& 0xFF] | // first byte
morton256_y[(uYPos)& 0xFF] |
morton256_x[(uXPos)& 0xFF];
return answer;
uint64_t answer = 0;
answer = morton256_z[(uZPos >> 16) & 0xFF] | // we start by shifting the third byte, since we only look at the first 21 bits
morton256_y[(uYPos >> 16) & 0xFF] |
morton256_x[(uXPos >> 16) & 0xFF];
answer = answer << 48 |
morton256_z[(uZPos >> 8) & 0xFF] | // shifting second byte
morton256_y[(uYPos >> 8) & 0xFF] |
morton256_x[(uXPos >> 8) & 0xFF];
answer = answer << 24 |
morton256_z[(uZPos)& 0xFF] | // first byte
morton256_y[(uYPos)& 0xFF] |
morton256_x[(uXPos)& 0xFF];
return answer;
}*/
}