Applied default Visual Studio formatting to most files. This is a quick fix for the tabs vs spaces issue that messes up the formatting in any editor (esp. Linux) which handles tabs/spaces differently to Visual Studio. Some parts of the formatting look a bit worse but overall it should be better (or at least more consistent).
I didn't apply the changes to a few macro-heavy files as Visual Studio removes all indentation from macros, whereas the indentation can be handy to see nesting.
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@ -35,7 +35,7 @@ namespace PolyVox
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{
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Vector3DInt32 v3dInitialPosition(m_Iter->getPosition().getX(), m_Iter->getPosition().getY(), m_Iter->getPosition().getZ());
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if(v3dInitialPosition.getX() < m_regValid.getUpperX())
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if (v3dInitialPosition.getX() < m_regValid.getUpperX())
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{
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m_Iter->movePositiveX();
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return true;
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@ -43,7 +43,7 @@ namespace PolyVox
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v3dInitialPosition.setX(m_regValid.getLowerX());
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if(v3dInitialPosition.getY() < m_regValid.getUpperY())
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if (v3dInitialPosition.getY() < m_regValid.getUpperY())
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{
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v3dInitialPosition.setY(v3dInitialPosition.getY() + 1);
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m_Iter->setPosition(v3dInitialPosition);
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@ -52,7 +52,7 @@ namespace PolyVox
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v3dInitialPosition.setY(m_regValid.getLowerY());
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if(v3dInitialPosition.getZ() < m_regValid.getUpperZ())
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if (v3dInitialPosition.getZ() < m_regValid.getUpperZ())
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{
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v3dInitialPosition.setZ(v3dInitialPosition.getZ() + 1);
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m_Iter->setPosition(v3dInitialPosition);
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