Applied default Visual Studio formatting to most files. This is a quick fix for the tabs vs spaces issue that messes up the formatting in any editor (esp. Linux) which handles tabs/spaces differently to Visual Studio. Some parts of the formatting look a bit worse but overall it should be better (or at least more consistent).

I didn't apply the changes to a few macro-heavy files as Visual Studio removes all indentation from macros, whereas the indentation can be handy to see nesting.
This commit is contained in:
David Williams
2015-12-26 23:11:27 +00:00
parent b3ca051878
commit e89a55d154
58 changed files with 1117 additions and 1114 deletions

View File

@ -93,7 +93,7 @@ namespace PolyVox
public:
bool operator()(MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> back, MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> front, MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits>& materialToUse)
{
if((back.getMaterial() > 0) && (front.getMaterial() == 0))
if ((back.getMaterial() > 0) && (front.getMaterial() == 0))
{
materialToUse = back;
return true;
@ -135,7 +135,7 @@ namespace PolyVox
MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> blendMaterials(MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> a, MaterialDensityPair<Type, NoOfMaterialBits, NoOfDensityBits> b, float /*weight*/)
{
if(convertToDensity(a) > convertToDensity(b))
if (convertToDensity(a) > convertToDensity(b))
{
return a;
}
@ -146,7 +146,7 @@ namespace PolyVox
}
DensityType getThreshold(void)
{
{
return m_tThreshold;
}