Applied default Visual Studio formatting to most files. This is a quick fix for the tabs vs spaces issue that messes up the formatting in any editor (esp. Linux) which handles tabs/spaces differently to Visual Studio. Some parts of the formatting look a bit worse but overall it should be better (or at least more consistent).
I didn't apply the changes to a few macro-heavy files as Visual Studio removes all indentation from macros, whereas the indentation can be handy to see nesting.
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@ -46,17 +46,17 @@ public:
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//in the future
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//typedef BaseVolume<VoxelType> VolumeOfVoxelType; //Workaround for GCC/VS2010 differences. See http://goo.gl/qu1wn
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//class Sampler : public VolumeOfVoxelType::template Sampler< VolumeSubclass<VoxelType> >
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#if defined(_MSC_VER)
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class Sampler : public BaseVolume<VoxelType>::Sampler< VolumeSubclass<VoxelType> > //This line works on VS2010
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#else
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class Sampler : public BaseVolume<VoxelType>::template Sampler< VolumeSubclass<VoxelType> > //This line works on GCC
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#endif
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#if defined(_MSC_VER)
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class Sampler : public BaseVolume<VoxelType>::Sampler< VolumeSubclass<VoxelType> > //This line works on VS2010
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#else
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class Sampler : public BaseVolume<VoxelType>::template Sampler< VolumeSubclass<VoxelType> > //This line works on GCC
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#endif
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{
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public:
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Sampler(VolumeSubclass<VoxelType>* volume)
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:BaseVolume<VoxelType>::template Sampler< VolumeSubclass<VoxelType> >(volume)
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{
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this->mVolume = volume;
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this->mVolume = volume;
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}
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//~Sampler();
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};
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@ -66,7 +66,7 @@ public:
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:BaseVolume<VoxelType>()
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, mVolumeData(regValid.getWidthInVoxels(), regValid.getHeightInVoxels(), regValid.getDepthInVoxels())
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{
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//mVolumeData.resize(ArraySizes(this->getWidth())(this->getHeight())(this->getDepth()));
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//mVolumeData.resize(ArraySizes(this->getWidth())(this->getHeight())(this->getDepth()));
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}
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/// Destructor
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~VolumeSubclass() {};
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@ -97,7 +97,7 @@ public:
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/// Sets the voxel at the position given by <tt>x,y,z</tt> coordinates
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bool setVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue)
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{
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if( (uXPos >= 0) && (uXPos < static_cast<int32_t>(mVolumeData.getDimension(0))) &&
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if ((uXPos >= 0) && (uXPos < static_cast<int32_t>(mVolumeData.getDimension(0))) &&
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(uYPos >= 0) && (uYPos < static_cast<int32_t>(mVolumeData.getDimension(1))) &&
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(uZPos >= 0) && (uZPos < static_cast<int32_t>(mVolumeData.getDimension(2))))
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{
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@ -115,7 +115,7 @@ public:
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/// Calculates approximatly how many bytes of memory the volume is currently using.
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uint32_t calculateSizeInBytes(void) { return 0; }
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private:
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private:
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Array<3, VoxelType> mVolumeData;
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};
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@ -131,7 +131,7 @@ void TestVolumeSubclass::testExtractSurface()
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for (int32_t x = 0; x < region.getWidthInVoxels(); x++)
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{
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Material8 mat(1);
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volumeSubclass.setVoxel(Vector3DInt32(x,y,z),mat);
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volumeSubclass.setVoxel(Vector3DInt32(x, y, z), mat);
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}
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}
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}
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