Changes to the folder organization of some files in Visual Studio (via CMake's source_group).
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@ -36,11 +36,6 @@ SET(INC_FILES
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add_definitions(-DGLEW_STATIC)
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add_definitions(-DGLEW_STATIC)
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#"Sources" and "Headers" are the group names in Visual Studio.
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#They may have other uses too...
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SOURCE_GROUP("Sources" FILES ${SRC_FILES})
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SOURCE_GROUP("Headers" FILES ${INC_FILES})
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FIND_PACKAGE(OpenGL REQUIRED)
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FIND_PACKAGE(OpenGL REQUIRED)
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#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
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#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
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@ -50,6 +45,9 @@ LINK_DIRECTORIES(${PolyVoxCore_BINARY_DIR})
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#This will include the shader files inside the compiled binary
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#This will include the shader files inside the compiled binary
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QT4_ADD_RESOURCES(COMMON_RESOURCES_RCC ../common/example.qrc)
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QT4_ADD_RESOURCES(COMMON_RESOURCES_RCC ../common/example.qrc)
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# Put the resources in a seperate folder in Visual Studio
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SOURCE_GROUP("Resource Files" FILES ../common/example.qrc ${COMMON_RESOURCES_RCC})
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#Build
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#Build
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ADD_EXECUTABLE(BasicExample ${SRC_FILES} ${COMMON_RESOURCES_RCC})
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ADD_EXECUTABLE(BasicExample ${SRC_FILES} ${COMMON_RESOURCES_RCC})
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IF(MSVC)
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IF(MSVC)
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@ -38,11 +38,6 @@ SET(INC_FILES
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add_definitions(-DGLEW_STATIC)
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add_definitions(-DGLEW_STATIC)
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#"Sources" and "Headers" are the group names in Visual Studio.
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#They may have other uses too...
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SOURCE_GROUP("Sources" FILES ${SRC_FILES})
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SOURCE_GROUP("Headers" FILES ${INC_FILES})
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FIND_PACKAGE(OpenGL REQUIRED)
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FIND_PACKAGE(OpenGL REQUIRED)
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#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
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#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
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@ -53,6 +48,9 @@ LINK_DIRECTORIES(${PolyVoxCore_BINARY_DIR})
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QT4_ADD_RESOURCES(COMMON_RESOURCES_RCC ../common/example.qrc)
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QT4_ADD_RESOURCES(COMMON_RESOURCES_RCC ../common/example.qrc)
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QT4_ADD_RESOURCES(OPENGLEXAMPLE_RESOURCES_RCC openglexample.qrc)
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QT4_ADD_RESOURCES(OPENGLEXAMPLE_RESOURCES_RCC openglexample.qrc)
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# Put the resources in a seperate folder in Visual Studio
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SOURCE_GROUP("Resource Files" FILES ../common/example.qrc ${COMMON_RESOURCES_RCC} openglexample.qrc ${OPENGLEXAMPLE_RESOURCES_RCC})
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#Build
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#Build
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ADD_EXECUTABLE(OpenGLExample ${SRC_FILES} ${COMMON_RESOURCES_RCC} ${OPENGLEXAMPLE_RESOURCES_RCC})
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ADD_EXECUTABLE(OpenGLExample ${SRC_FILES} ${COMMON_RESOURCES_RCC} ${OPENGLEXAMPLE_RESOURCES_RCC})
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IF(MSVC)
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IF(MSVC)
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@ -38,11 +38,6 @@ SET(INC_FILES
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add_definitions(-DGLEW_STATIC)
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add_definitions(-DGLEW_STATIC)
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#"Sources" and "Headers" are the group names in Visual Studio.
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#They may have other uses too...
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SOURCE_GROUP("Sources" FILES ${SRC_FILES})
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SOURCE_GROUP("Headers" FILES ${INC_FILES})
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FIND_PACKAGE(OpenGL REQUIRED)
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FIND_PACKAGE(OpenGL REQUIRED)
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#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
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#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
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@ -52,6 +47,9 @@ LINK_DIRECTORIES(${PolyVoxCore_BINARY_DIR})
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#This will include the shader files inside the compiled binary
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#This will include the shader files inside the compiled binary
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QT4_ADD_RESOURCES(COMMON_RESOURCES_RCC ../common/example.qrc)
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QT4_ADD_RESOURCES(COMMON_RESOURCES_RCC ../common/example.qrc)
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# Put the resources in a seperate folder in Visual Studio
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SOURCE_GROUP("Resource Files" FILES ../common/example.qrc ${COMMON_RESOURCES_RCC})
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#Build
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#Build
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ADD_EXECUTABLE(PagingExample ${SRC_FILES} ${COMMON_RESOURCES_RCC})
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ADD_EXECUTABLE(PagingExample ${SRC_FILES} ${COMMON_RESOURCES_RCC})
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IF(MSVC)
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IF(MSVC)
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@ -21,6 +21,4 @@
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PROJECT(PythonExample)
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PROJECT(PythonExample)
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SOURCE_GROUP("Sources" FILES PythonExample.py)
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configure_file(PythonExample.py PythonExample.py COPYONLY)
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configure_file(PythonExample.py PythonExample.py COPYONLY)
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@ -36,11 +36,6 @@ SET(INC_FILES
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add_definitions(-DGLEW_STATIC)
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add_definitions(-DGLEW_STATIC)
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#"Sources" and "Headers" are the group names in Visual Studio.
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#They may have other uses too...
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SOURCE_GROUP("Sources" FILES ${SRC_FILES})
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SOURCE_GROUP("Headers" FILES ${INC_FILES})
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FIND_PACKAGE(OpenGL REQUIRED)
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FIND_PACKAGE(OpenGL REQUIRED)
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#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
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#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
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@ -50,6 +45,9 @@ LINK_DIRECTORIES(${PolyVoxCore_BINARY_DIR})
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#This will include the shader files inside the compiled binary
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#This will include the shader files inside the compiled binary
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QT4_ADD_RESOURCES(COMMON_RESOURCES_RCC ../common/example.qrc)
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QT4_ADD_RESOURCES(COMMON_RESOURCES_RCC ../common/example.qrc)
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# Put the resources in a seperate folder in Visual Studio
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SOURCE_GROUP("Resource Files" FILES ../common/example.qrc ${COMMON_RESOURCES_RCC})
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#Build
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#Build
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ADD_EXECUTABLE(SmoothLODExample ${SRC_FILES} ${COMMON_RESOURCES_RCC})
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ADD_EXECUTABLE(SmoothLODExample ${SRC_FILES} ${COMMON_RESOURCES_RCC})
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IF(MSVC)
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IF(MSVC)
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@ -130,11 +130,11 @@ SET(IMPL_INC_FILES
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#"Sources" and "Headers" are the group names in Visual Studio.
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#"Sources" and "Headers" are the group names in Visual Studio.
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#They may have other uses too...
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#They may have other uses too...
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SOURCE_GROUP("Sources" FILES ${CORE_SRC_FILES})
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SOURCE_GROUP("Source Files" FILES ${CORE_SRC_FILES})
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SOURCE_GROUP("Headers" FILES ${CORE_INC_FILES})
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SOURCE_GROUP("Header Files" FILES ${CORE_INC_FILES})
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SOURCE_GROUP("Sources\\Impl" FILES ${IMPL_SRC_FILES})
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SOURCE_GROUP("Source Files\\Impl" FILES ${IMPL_SRC_FILES})
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SOURCE_GROUP("Headers\\Impl" FILES ${IMPL_INC_FILES})
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SOURCE_GROUP("Header Files\\Impl" FILES ${IMPL_INC_FILES})
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#Tell CMake the paths
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#Tell CMake the paths
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR}/include)
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR}/include)
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@ -36,8 +36,8 @@ ADD_DEFINITIONS(-DPOLYVOX_SHARED_EXPORTS) #Export symbols in the .dll
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#"Sources" and "Headers" are the group names in Visual Studio.
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#"Sources" and "Headers" are the group names in Visual Studio.
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#They may have other uses too...
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#They may have other uses too...
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SOURCE_GROUP("Sources" FILES ${UTIL_SRC_FILES})
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SOURCE_GROUP("Source Files" FILES ${UTIL_SRC_FILES})
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SOURCE_GROUP("Headers" FILES ${UTIL_INC_FILES})
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SOURCE_GROUP("Header Files" FILES ${UTIL_INC_FILES})
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#Tell CMake the paths
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#Tell CMake the paths
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include ${PolyVoxCore_BINARY_DIR}/include ${PolyVoxCore_SOURCE_DIR}/include)
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include ${PolyVoxCore_BINARY_DIR}/include ${PolyVoxCore_SOURCE_DIR}/include)
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