Renamed Volume to LargeVolume.
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@ -27,7 +27,7 @@ freely, subject to the following restrictions:
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#include "Array.h"
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#include "PolyVoxImpl/AStarPathfinderImpl.h"
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#include "PolyVoxForwardDeclarations.h"
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#include "Volume.h"
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#include "LargeVolume.h"
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#include "PolyVoxImpl/TypeDef.h"
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@ -44,7 +44,7 @@ namespace PolyVox
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/// This function provides the default method for checking whether a given voxel
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/// is vaid for the path computed by the AStarPathfinder.
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template <typename VoxelType>
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bool aStarDefaultVoxelValidator(const Volume<VoxelType>* volData, const Vector3DInt32& v3dPos);
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bool aStarDefaultVoxelValidator(const LargeVolume<VoxelType>* volData, const Vector3DInt32& v3dPos);
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/// Provides a configuration for the AStarPathfinder.
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////////////////////////////////////////////////////////////////////////////////
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@ -63,14 +63,14 @@ namespace PolyVox
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public:
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AStarPathfinderParams
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(
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Volume<VoxelType>* volData,
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LargeVolume<VoxelType>* volData,
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const Vector3DInt32& v3dStart,
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const Vector3DInt32& v3dEnd,
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std::list<Vector3DInt32>* listResult,
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float fHBias = 1.0,
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uint32_t uMaxNoOfNodes = 10000,
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Connectivity connectivity = TwentySixConnected,
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polyvox_function<bool (const Volume<VoxelType>*, const Vector3DInt32&)> funcIsVoxelValidForPath = &aStarDefaultVoxelValidator<VoxelType>,
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polyvox_function<bool (const LargeVolume<VoxelType>*, const Vector3DInt32&)> funcIsVoxelValidForPath = &aStarDefaultVoxelValidator<VoxelType>,
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polyvox_function<void (float)> funcProgressCallback = 0
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)
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:volume(volData)
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@ -86,7 +86,7 @@ namespace PolyVox
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}
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/// This is the volume through which the AStarPathfinder must find a path.
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Volume<VoxelType>* volume;
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LargeVolume<VoxelType>* volume;
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/// The start point for the pathfinding algorithm.
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Vector3DInt32 start;
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@ -125,7 +125,7 @@ namespace PolyVox
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/// you could check to ensure that the voxel above is empty and the voxel below is solid.
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///
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/// \sa aStarDefaultVoxelValidator
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polyvox_function<bool (const Volume<VoxelType>*, const Vector3DInt32&)> isVoxelValidForPath;
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polyvox_function<bool (const LargeVolume<VoxelType>*, const Vector3DInt32&)> isVoxelValidForPath;
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/// This function is called by the AStarPathfinder to report on its progress in getting to
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/// the goal. The progress is reported by computing the distance from the closest node found
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