Added setVoxel() functions to replace setVoxelAt() functions in the same way that getVoxel() replaces getVoxelAt().
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@@ -210,6 +210,50 @@ namespace PolyVox
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return getVoxel(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), eWrapMode, tBorder);
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}
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////////////////////////////////////////////////////////////////////////////////
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/// \param uXPos the \c x position of the voxel
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/// \param uYPos the \c y position of the voxel
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/// \param uZPos the \c z position of the voxel
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/// \param tValue the value to which the voxel will be set
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/// \return whether the requested position is inside the volume
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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void RawVolume<VoxelType>::setVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue, BoundsCheck eBoundsCheck)
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{
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// If bounds checking is enabled then we validate the
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// bounds, and throw an exception if they are violated.
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if(eBoundsCheck == BoundsChecks::Full)
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{
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if(this->m_regValidRegion.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos)) == false)
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{
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POLYVOX_THROW(std::out_of_range, "Position is outside valid region");
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}
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}
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const Vector3DInt32& v3dLowerCorner = this->m_regValidRegion.getLowerCorner();
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int32_t iLocalXPos = uXPos - v3dLowerCorner.getX();
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int32_t iLocalYPos = uYPos - v3dLowerCorner.getY();
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int32_t iLocalZPos = uZPos - v3dLowerCorner.getZ();
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m_pData
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[
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iLocalXPos +
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iLocalYPos * this->getWidth() +
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iLocalZPos * this->getWidth() * this->getHeight()
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] = tValue;
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}
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////////////////////////////////////////////////////////////////////////////////
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/// \param v3dPos the 3D position of the voxel
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/// \param tValue the value to which the voxel will be set
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/// \return whether the requested position is inside the volume
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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void RawVolume<VoxelType>::setVoxel(const Vector3DInt32& v3dPos, VoxelType tValue, BoundsCheck eBoundsCheck)
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{
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setVoxel(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), tValue, eBoundsCheck);
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}
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////////////////////////////////////////////////////////////////////////////////
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/// \param uXPos the \c x position of the voxel
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/// \param uYPos the \c y position of the voxel
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