Refactoring work... working on meshes
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eaf17afc10
@ -10,6 +10,8 @@ SET(SRC_FILES
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source/PolyVoxSceneManager.cpp
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source/SurfacePatch.cpp
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source/SurfacePatchRenderable.cpp
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source/SurfaceTriangle.cpp
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source/SurfaceVertex.cpp
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source/Volume.cpp
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source/VolumeIterator.cpp
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source/VolumeManager.cpp
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@ -15,10 +15,9 @@ namespace Ogre
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SurfacePatch();
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~SurfacePatch();
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void addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2);
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void endDefinition(void);
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/*const std::vector<SurfaceVertex> getVertexArray();
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const std::vector<SurfaceTriangle> getTriangleArray();*/
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void addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2);
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void getVertexAndIndexData(std::vector<SurfaceVertex>& vertexData, std::vector<uint>& indexData);
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@ -28,6 +27,8 @@ namespace Ogre
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std::vector<SurfaceVertex> m_vecVertexData;
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std::vector<uint> m_vecIndexData;
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uint m_uTrianglesAdded;
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};
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}
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@ -24,10 +24,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "OgreVector3.h"
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#include "SurfaceVertex.h"
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namespace Ogre
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{
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class SurfaceVertex;
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class SurfaceTriangle
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{
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public:
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@ -40,16 +40,11 @@ namespace Ogre
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std::list<SurfaceVertex>::iterator v1;
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std::list<SurfaceVertex>::iterator v2;
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SurfaceTriangle()
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{
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}
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SurfaceTriangle();
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SurfaceTriangle(std::list<SurfaceVertex>::iterator v0ToSet, std::list<SurfaceVertex>::iterator v1ToSet, std::list<SurfaceVertex>::iterator v2ToSet)
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:v0(v0ToSet)
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,v1(v1ToSet)
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,v2(v2ToSet)
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{
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}
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SurfaceTriangle(std::list<SurfaceVertex>::iterator v0ToSet, std::list<SurfaceVertex>::iterator v1ToSet, std::list<SurfaceVertex>::iterator v2ToSet);
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//bool operator < (const SurfaceTriangle& rhs) const;
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};
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}
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@ -26,6 +26,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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namespace Ogre
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{
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class SurfaceTriangle;
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class SurfaceVertex
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{
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public:
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@ -33,52 +35,17 @@ namespace Ogre
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Vector3 normal;
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float alpha;
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SurfaceVertex()
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{
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}
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std::list<std::list<SurfaceTriangle>::iterator> listTrianglesUsingThisVertex;
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SurfaceVertex(Vector3 positionToSet)
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:position(positionToSet)
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{
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}
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SurfaceVertex();
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SurfaceVertex(Vector3 positionToSet, Vector3 normalToSet)
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:position(positionToSet)
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,normal(normalToSet)
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{
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}
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SurfaceVertex(Vector3 positionToSet);
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bool matchesPosition(const Vector3& rhs) const
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{
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//return ((x == rhs.x) && (y == rhs.y) && (z == rhs.z));
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return ((position - rhs).length() < 0.01);
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}
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SurfaceVertex(Vector3 positionToSet, Vector3 normalToSet);
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bool operator < (const SurfaceVertex& rhs) const
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{
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if(position.z < rhs.position.z)
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{
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return true;
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}
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else
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{
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if(position.y < rhs.position.y)
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{
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return true;
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}
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else
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{
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if(position.x < rhs.position.x)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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}
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bool operator==(const SurfaceVertex& rhs) const;
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//bool operator < (const SurfaceVertex& rhs) const;
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};
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}
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@ -1000,6 +1000,11 @@ namespace Ogre
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result.insert(std::make_pair(materialCt, surfacePatch));
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}*/
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for(std::map<uchar, SurfacePatch>::iterator iterPatch = result.begin(); iterPatch != result.end(); ++iterPatch)
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{
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iterPatch->second.endDefinition();
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}
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return result;
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}
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@ -1,41 +1,68 @@
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#include "SurfacePatch.h"
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#include "OgreLogManager.h"
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#include "OgreStringConverter.h"
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#include <algorithm>
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namespace Ogre
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{
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SurfacePatch::SurfacePatch()
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{
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m_listVertices.clear();
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m_listTriangles.clear();
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m_uTrianglesAdded = 0;
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}
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SurfacePatch::~SurfacePatch()
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{
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}
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void SurfacePatch::endDefinition(void)
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{
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//LogManager::getSingleton().logMessage("No of triangles added = " + StringConverter::toString(m_uTrianglesAdded));
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//LogManager::getSingleton().logMessage("No of triangles present = " + StringConverter::toString(m_listTriangles.size()));
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//LogManager::getSingleton().logMessage("No of vertices present = " + StringConverter::toString(m_listVertices.size()));
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}
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void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
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{
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m_uTrianglesAdded++;
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SurfaceTriangle triangle;
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triangle.v0 = std::find(m_listVertices.begin(), m_listVertices.end(), v0);
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if(triangle.v0 == m_listVertices.end()) //We have to add it
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{
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m_listVertices.push_back(v0);
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triangle.v0 = m_listVertices.end();
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triangle.v0--;
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}
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m_listVertices.push_back(v0);
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triangle.v0 = m_listVertices.end();
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triangle.v0--;
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triangle.v1 = std::find(m_listVertices.begin(), m_listVertices.end(), v1);
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if(triangle.v1 == m_listVertices.end()) //We have to add it
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{
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m_listVertices.push_back(v1);
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triangle.v1 = m_listVertices.end();
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triangle.v1--;
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}
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m_listVertices.push_back(v1);
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triangle.v1 = m_listVertices.end();
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triangle.v1--;
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m_listVertices.push_back(v2);
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triangle.v2 = m_listVertices.end();
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triangle.v2--;
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triangle.v2 = std::find(m_listVertices.begin(), m_listVertices.end(), v2);
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if(triangle.v2 == m_listVertices.end()) //We have to add it
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{
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m_listVertices.push_back(v2);
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triangle.v2 = m_listVertices.end();
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triangle.v2--;
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}
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m_listTriangles.push_back(triangle);
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/*m_vecVertexData.push_back(v0);
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m_vecIndexData.push_back(m_vecVertexData.size()-1);
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m_vecVertexData.push_back(v1);
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m_vecIndexData.push_back(m_vecVertexData.size()-1);
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m_vecVertexData.push_back(v2);
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m_vecIndexData.push_back(m_vecVertexData.size()-1);*/
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triangle.v0->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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triangle.v1->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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triangle.v2->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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}
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/*const std::vector<SurfaceVertex> SurfacePatch::getVertexArray()
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@ -59,14 +86,41 @@ namespace Ogre
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vertexData.clear();
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indexData.clear();
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vertexData.resize(m_listVertices.size());
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std::copy(m_listVertices.begin(), m_listVertices.end(), vertexData.begin());
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for(std::list<SurfaceTriangle>::iterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles)
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{
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vertexData.push_back(*(iterTriangles->v0));
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/*vertexData.push_back(*(iterTriangles->v0));
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indexData.push_back(vertexData.size()-1);
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vertexData.push_back(*(iterTriangles->v1));
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indexData.push_back(vertexData.size()-1);
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vertexData.push_back(*(iterTriangles->v2));
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indexData.push_back(vertexData.size()-1);
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indexData.push_back(vertexData.size()-1);*/
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for(uint ct = 0; ct < vertexData.size(); ++ct)
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{
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if(vertexData[ct] == (*(iterTriangles->v0)))
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{
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indexData.push_back(ct);
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}
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}
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for(uint ct = 0; ct < vertexData.size(); ++ct)
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{
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if(vertexData[ct] == (*(iterTriangles->v1)))
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{
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indexData.push_back(ct);
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}
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}
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for(uint ct = 0; ct < vertexData.size(); ++ct)
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{
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if(vertexData[ct] == (*(iterTriangles->v2)))
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{
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indexData.push_back(ct);
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}
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}
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}
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/*vertexData = m_vecVertexData;
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15
source/SurfaceTriangle.cpp
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15
source/SurfaceTriangle.cpp
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@ -0,0 +1,15 @@
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#include "SurfaceTriangle.h"
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namespace Ogre
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{
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SurfaceTriangle::SurfaceTriangle()
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{
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}
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SurfaceTriangle::SurfaceTriangle(std::list<SurfaceVertex>::iterator v0ToSet, std::list<SurfaceVertex>::iterator v1ToSet, std::list<SurfaceVertex>::iterator v2ToSet)
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:v0(v0ToSet)
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,v1(v1ToSet)
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,v2(v2ToSet)
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{
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}
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}
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51
source/SurfaceVertex.cpp
Normal file
51
source/SurfaceVertex.cpp
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@ -0,0 +1,51 @@
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#include "SurfaceVertex.h"
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namespace Ogre
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{
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SurfaceVertex::SurfaceVertex()
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{
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}
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SurfaceVertex::SurfaceVertex(Vector3 positionToSet)
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:position(positionToSet)
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{
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}
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SurfaceVertex::SurfaceVertex(Vector3 positionToSet, Vector3 normalToSet)
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:position(positionToSet)
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,normal(normalToSet)
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{
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}
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bool SurfaceVertex::operator==(const SurfaceVertex& rhs) const
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{
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//We dont't check the normal here as it may not have been set. But if two vertices have the same position they should have the same normal too.
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return ((position.positionEquals(rhs.position)) && (abs(alpha - rhs.alpha) < 0.01));
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}
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/*bool SurfaceVertex::operator < (const SurfaceVertex& rhs) const
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{
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if(position.z < rhs.position.z)
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{
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return true;
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}
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else
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{
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if(position.y < rhs.position.y)
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{
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return true;
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}
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else
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{
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if(position.x < rhs.position.x)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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}*/
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}
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