Passing sampled voxel.
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@ -49,9 +49,8 @@ namespace PolyVox
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}
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template< typename VolumeType, typename MeshType, typename ControllerType >
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void generateMeshForCell(Region& region, MeshType* result, ControllerType& controller, typename VolumeType::Sampler& sampler, Array<2, Vector3DInt32>& pIndices, Array<2, Vector3DInt32>& pPreviousIndices, uint8_t iCubeIndex, uint32_t uXRegSpace, uint32_t uYRegSpace, uint32_t uZRegSpace, typename ControllerType::DensityType tThreshold)
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void generateMeshForCell(Region& region, MeshType* result, ControllerType& controller, typename VolumeType::Sampler& sampler, Array<2, Vector3DInt32>& pIndices, Array<2, Vector3DInt32>& pPreviousIndices, uint8_t iCubeIndex, uint32_t uXRegSpace, uint32_t uYRegSpace, uint32_t uZRegSpace, typename ControllerType::DensityType tThreshold, typename VolumeType::VoxelType& v111)
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{
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auto v111 = sampler.getVoxel();
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auto v111Density = controller.convertToDensity(v111);
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const Vector3DFloat n000 = computeCentralDifferenceGradient(sampler, controller);
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@ -324,7 +323,7 @@ namespace PolyVox
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// occupied cells are really the bottleneck. The large number of parameters is messy though, so it
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// would be nice to reduce these if we can work out how.
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generateMeshForCell<VolumeType, MeshType, ControllerType>(region, result, controller,
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sampler, pIndices, pPreviousIndices, iCubeIndex, uXRegSpace, uYRegSpace, uZRegSpace, tThreshold);
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sampler, pIndices, pPreviousIndices, iCubeIndex, uXRegSpace, uYRegSpace, uZRegSpace, tThreshold, v111);
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} // For each cell
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sampler.movePositiveX();
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} // For X
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