Added some normal smoothing code.
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@ -54,6 +54,7 @@ namespace PolyVox
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const bool isEmpty(void) const;
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void smooth(float fAmount, bool bIncludeEdgeVertices = false);
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void sumNearbyNormals(bool bNormalise = true);
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POLYVOX_SHARED_PTR<IndexedSurfacePatch> extractSubset(std::set<uint8_t> setMaterials);
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