Adding axis for debugging.

This commit is contained in:
David Williams
2007-10-09 18:59:04 +00:00
parent 4bf983dce4
commit ee060d85d3
15 changed files with 196 additions and 88 deletions

View File

@ -88,6 +88,8 @@ namespace Ogre
bool containsPoint(Vector3 pos, float boundary);
bool containsPoint(IntVector3 pos, uint boundary);
void setAxisVisible(bool visible);
std::map<UIntVector3, SceneNode*> sceneNodes;
@ -103,6 +105,8 @@ namespace Ogre
void markVoxelChanged(uint x, uint y, uint z);
void markRegionChanged(uint firstX, uint firstY, uint firstZ, uint lastX, uint lastY, uint lastZ);
void createAxis(uint uSideLength);
SceneNode* m_axisNode;
static uint fileNo;