Adding axis for debugging.
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@ -88,6 +88,8 @@ namespace Ogre
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bool containsPoint(Vector3 pos, float boundary);
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bool containsPoint(IntVector3 pos, uint boundary);
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void setAxisVisible(bool visible);
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std::map<UIntVector3, SceneNode*> sceneNodes;
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@ -103,6 +105,8 @@ namespace Ogre
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void markVoxelChanged(uint x, uint y, uint z);
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void markRegionChanged(uint firstX, uint firstY, uint firstZ, uint lastX, uint lastY, uint lastZ);
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void createAxis(uint uSideLength);
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SceneNode* m_axisNode;
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static uint fileNo;
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