Moving from using ManualObject to using HardwareBuffers directly.
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@ -12,8 +12,7 @@ namespace Ogre
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class Surface : public SimpleRenderable
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{
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public:
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Surface();
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Surface(const String& material);
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Surface(const String& material = "BaseWhiteNoLighting");
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~Surface(void);
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void setGeometry(std::vector<Vertex> verticesToSet, std::vector<Triangle> indicesToSet);
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