Work on mesh decimation.
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@ -70,7 +70,7 @@ namespace Ogre
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volIter.setVoxelAt(x,y,z,0);
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}
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}
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//volIter.setVoxelAt(130,130,23,0);
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volIter.setVoxelAt(130,130,23,0);
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//Periodically see if we can tidy the memory to avoid excessive usage during loading.
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if(z%OGRE_BLOCK_SIDE_LENGTH == OGRE_BLOCK_SIDE_LENGTH-1)
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