Tidying up.
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@ -77,7 +77,7 @@ public:
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//The GL_ARRAY_BUFFER will contain the list of vertex positions
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glGenBuffers(1, &(meshData.vertexBuffer));
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glBindBuffer(GL_ARRAY_BUFFER, meshData.vertexBuffer);
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glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(CubicVertex<uint8_t>), vecVertices.data(), GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(MeshType::VertexType), vecVertices.data(), GL_STATIC_DRAW);
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//and GL_ELEMENT_ARRAY_BUFFER will contain the indices
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glGenBuffers(1, &(meshData.indexBuffer));
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@ -86,7 +86,7 @@ public:
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//We need to tell OpenGL how to understand the format of the vertex data
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glEnableVertexAttribArray(0); //We're talking about shader attribute '0'
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(CubicVertex<uint8_t>), 0); //take the first 3 floats from every sizeof(decltype(vecVertices)::value_type)
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(MeshType::VertexType), 0); //take the first 3 floats from every sizeof(decltype(vecVertices)::value_type)
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glBindVertexArray(0);
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@ -45,10 +45,13 @@ namespace PolyVox
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int endIndex; //Let's put it just past the end STL style
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};
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template <typename VertexType>
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template <typename _VertexType>
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class Mesh
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{
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public:
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typedef _VertexType VertexType;
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Mesh();
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~Mesh();
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@ -36,11 +36,14 @@ namespace PolyVox
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#ifdef SWIG
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class CubicVertex
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#else
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template<typename VoxelType>
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template<typename _VoxelType>
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class POLYVOX_API CubicVertex
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#endif
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{
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public:
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typedef _VoxelType VoxelType;
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CubicVertex()
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{
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}
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@ -97,11 +100,14 @@ namespace PolyVox
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#ifdef SWIG
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class MarchingCubesVertex
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#else
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template<typename VoxelType>
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template<typename _VoxelType>
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class POLYVOX_API MarchingCubesVertex
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#endif
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{
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public:
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typedef _VoxelType VoxelType;
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MarchingCubesVertex()
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{
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}
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