Reorganising some code...
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@ -16,6 +16,7 @@ SET(CMAKE_DEBUG_POSTFIX "_d")
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SOURCE_GROUP("Sources" FILES ${SRC_FILES})
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#SOURCE_GROUP("Headers" FILES ${INC_FILES})
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FIND_PACKAGE(Boost REQUIRED)
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FIND_PACKAGE(OpenGL REQUIRED)
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IF (WIN32)
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@ -24,10 +25,12 @@ IF (WIN32)
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#This means glut.h and glut32.lib go in the 'include' and 'lib' folders within Microsoft Visual Studio 8\VC\PlatformSDK\
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#Also, glut32.dll goes in C:\Windows\System. Using C:\Windows\System32 doesn't seem to work
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#Tell CMake the paths
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INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
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#Tell CMake the paths for OpenGL and for PolyVox ()which is just relative to our current location
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INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIR} "../../include")
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#No idea why we have to look three levels up for build and only two for include. They should be the same level?!
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LINK_DIRECTORIES("../../../build")
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#Build
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ADD_EXECUTABLE(OpenGLExample ${SRC_FILES})
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TARGET_LINK_LIBRARIES(OpenGLExample glut32.lib ${OPENGL_gl_LIBRARY})
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TARGET_LINK_LIBRARIES(OpenGLExample glut32.lib ${OPENGL_gl_LIBRARY} debug PolyVox_d.lib optimized PolyVox.lib)
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ENDIF (WIN32)
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