Cleaning up decimation.
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@ -1018,7 +1018,7 @@ namespace Ogre
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{
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noOfRemovedVertices = iterPatch->second.decimate();
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}
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while(noOfRemovedVertices > 0);
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while(noOfRemovedVertices > 10); //We don't worry about the last few vertices - it's not worth the overhead of calling the function.
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}
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//LogManager::getSingleton().logMessage("Finished Generating Mesh Data");
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@ -303,7 +303,6 @@ namespace Ogre
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{
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allZMatch = false;
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}
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//FIXME - already normalised?
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if((*connectedIter)->getNormal().dotProduct(vertexIter->getNormal()) < 0.99)
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{
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return false;
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