David Williams
b3ca051878
Changed 'embedded' licenses from zlib to MIT.
2015-12-26 21:45:41 +00:00
David Williams
9547824f14
Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
2015-02-24 16:08:55 +01:00
David Williams
86357d66b7
Normalized line endings
2014-09-25 22:38:01 +02:00
David Williams
e9ba998f2f
Changes to the folder organization of some files in Visual Studio (via CMake's source_group).
2014-05-28 14:03:26 +02:00
Matt Williams
cc430ae129
Update Python bindings, tests and example to use Python 3
2013-04-17 20:48:15 +01:00
Matt Williams
7473cd4458
Slightly simplify the Python code in the example
...
This is in preparation for the Python bindings manual chapter I'm writing
at the moment.
2013-04-16 23:00:06 +01:00
Matt Williams
8ad0cae89a
Add an example which uses the Python bindings
...
This is more or less a copy of the BasicExample but using ever so slightly more
modern OpenGL (>=3.0). I've tried to comment this as much as possible.
In addition to this simple example I will go on to develop a more complex
application as discussed in issue #21
2013-01-19 14:24:10 +00:00