David Williams
19387fd62e
I believe the correct way to use the QOpenGLFunction_3_1 class is actually to use protected inheritance, so that it's members are pulled into class scope and we can avoid the 'gl->' prefix. At least, this is the recommended approach for QOpenGLFunctions ( http://qt-project.org/doc/qt-5/qopenglfunctions.html#details )
2014-03-25 21:53:14 +01:00
David Williams
1f1cc67fb7
Revert "Remove usage of QOpenGLFunctions and use GLEW instead."
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This reverts commit 464d713c2affcf7d8acb3403c9bd33bca673fb56.
2014-03-25 21:44:01 +01:00
Matt Williams
464d713c2a
Remove usage of QOpenGLFunctions and use GLEW instead.
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Qt's OpenGL interface was causing problems on Windows since it doesn't mix
well with ANGLE.
Relates to issue #50 .
2014-03-23 12:16:02 +00:00
Matt Williams
ac16dfd325
Update the BasicExample to use OpenGL 3
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The example now uses OpenGL 3 features like Vertex Array Objects and uses
no immediate mode stuff. Qt5 is used for some features like matrices and
shaders.
There is now no dependency on GLEW either.
2014-03-19 21:26:04 +00:00
Matt Williams
8e4135ad41
Add newlines to end of files to silence compiler warnings
2012-02-27 23:03:36 +00:00
David Williams
528cb73771
Moved headers into subdirectories.
2011-05-17 22:27:46 +01:00
David Williams
9e1de4ba72
Templatised SurfaceMesh class on vertex type.
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Replaced 'SurfaceVertex' with PositionMaterial and PositionMaterialNormal classes.
Different surface extractors can now work with different vertex types.
2010-10-17 21:13:46 +00:00
David Williams
248c5f72fd
Tidying up and Linux fixes for basic example.
2010-07-10 07:30:32 +00:00
David Williams
c90766edce
Added missing files for basic example.
2010-07-09 22:05:37 +00:00