David Williams
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1e73d4013d
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Switched to smaller and better data structure for finding duplicated vertices.
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2008-05-13 20:59:39 +00:00 |
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David Williams
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1d3c60f341
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Tidying code and removing warnings.
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2008-04-24 19:06:41 +00:00 |
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David Williams
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545aa92d14
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Switched to floats for vetex positions ready for mesh smoothing.
Added new way to detect duplicate vertices but it's not enabled as it doesn't work yet...
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2008-04-21 18:53:56 +00:00 |
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David Williams
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ebc0ad9cca
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Renamed some headers to avoid ambiguity.
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2008-03-13 22:21:50 +00:00 |
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David Williams
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b57094ca10
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Added world and forward declaration files.
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2008-03-11 22:04:31 +00:00 |
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David Williams
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5c075c7da2
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Added RegionGeometry.cpp
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2008-02-12 22:14:40 +00:00 |
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David Williams
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99b54dfa2e
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Removed redundant headers - reduced build time.
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2008-02-12 21:41:24 +00:00 |
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David Williams
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66cc4a5eab
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Drastically reduced memory usage.
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2008-02-12 19:32:56 +00:00 |
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David Williams
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abb3def1e7
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Tiding up...
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2008-02-11 20:34:45 +00:00 |
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David Williams
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d8dacdadc3
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Renamed some constants.
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2008-02-11 20:16:08 +00:00 |
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David Williams
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e180f67bae
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Started getting rid of IntegrealVector3.
Also added ForwardDeclarations.h
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2008-02-10 21:58:35 +00:00 |
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David Williams
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76df5e00b5
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Moved core code from Ogre namespace to PolyVox namespace.
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2008-02-10 11:45:34 +00:00 |
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David Williams
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a518afff41
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Removed more Ogre stuff from core library...
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2008-02-10 11:22:10 +00:00 |
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David Williams
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f29af2f8d4
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Removed OgrePrerequisites.h from main library.
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2008-02-07 21:33:11 +00:00 |
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David Williams
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1e3904098a
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Moved SurfacePatchRenderable to main application.
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2008-02-04 19:30:57 +00:00 |
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David Williams
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a0bcd6b214
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Working on excessive batch count bug.
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2008-01-17 21:44:16 +00:00 |
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David Williams
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c013b100a2
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Got blending between materials working with texture atlases.
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2008-01-16 19:51:47 +00:00 |
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David Williams
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31656cb68b
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Started using texture atlas instead of many small meshes.
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2007-12-03 22:24:48 +00:00 |
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David Williams
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52446c765d
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Refactoring mesh generation code.
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2007-10-07 16:33:53 +00:00 |
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