17 Commits

Author SHA1 Message Date
David Williams
545aa92d14 Switched to floats for vetex positions ready for mesh smoothing.
Added new way to detect duplicate vertices but it's not enabled as it doesn't work yet...
2008-04-21 18:53:56 +00:00
David Williams
ebc0ad9cca Renamed some headers to avoid ambiguity. 2008-03-13 22:21:50 +00:00
David Williams
b57094ca10 Added world and forward declaration files. 2008-03-11 22:04:31 +00:00
David Williams
5c075c7da2 Added RegionGeometry.cpp 2008-02-12 22:14:40 +00:00
David Williams
99b54dfa2e Removed redundant headers - reduced build time. 2008-02-12 21:41:24 +00:00
David Williams
66cc4a5eab Drastically reduced memory usage. 2008-02-12 19:32:56 +00:00
David Williams
abb3def1e7 Tiding up... 2008-02-11 20:34:45 +00:00
David Williams
d8dacdadc3 Renamed some constants. 2008-02-11 20:16:08 +00:00
David Williams
e180f67bae Started getting rid of IntegrealVector3.
Also added ForwardDeclarations.h
2008-02-10 21:58:35 +00:00
David Williams
76df5e00b5 Moved core code from Ogre namespace to PolyVox namespace. 2008-02-10 11:45:34 +00:00
David Williams
a518afff41 Removed more Ogre stuff from core library... 2008-02-10 11:22:10 +00:00
David Williams
f29af2f8d4 Removed OgrePrerequisites.h from main library. 2008-02-07 21:33:11 +00:00
David Williams
1e3904098a Moved SurfacePatchRenderable to main application. 2008-02-04 19:30:57 +00:00
David Williams
a0bcd6b214 Working on excessive batch count bug. 2008-01-17 21:44:16 +00:00
David Williams
c013b100a2 Got blending between materials working with texture atlases. 2008-01-16 19:51:47 +00:00
David Williams
31656cb68b Started using texture atlas instead of many small meshes. 2007-12-03 22:24:48 +00:00
David Williams
52446c765d Refactoring mesh generation code. 2007-10-07 16:33:53 +00:00