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9547824f14
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Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions.
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2015-02-24 16:08:55 +01:00 |
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112b277452
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Updated GLSL decoder for new normal packing scheme.
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2014-07-24 22:38:21 +02:00 |
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224c27de50
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Got normal decoding working in shader.
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2014-05-29 23:31:36 +02:00 |
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a6a1c4dbb7
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Getting ready to decode normal.
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2014-05-29 19:34:43 +02:00 |
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e40eb6d762
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Work on GPU decoding.
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2014-05-29 19:29:15 +02:00 |
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8604d1209e
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Initial version of decoding shaders.
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2014-05-29 14:23:22 +02:00 |
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