79c62be039
Oct-encoded normal now stored as uint again.
2014-07-23 23:50:04 +02:00
4a42535f13
Added functions to perform 'octahedral' encoding and decoding of normals.
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See http://jcgt.org/published/0003/02/01/paper-lowres.pdf
2014-07-23 23:35:46 +02:00
dd5e34bc92
Moved normal encoding logic.
2014-07-22 23:48:18 +02:00
9b84c9d07d
Fixed compile error
2014-06-14 09:59:01 +02:00
c68a48df6b
Merge remote-tracking branch 'origin/feature/vertex-and-example-refactor' into develop
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Conflicts:
library/PolyVoxCore/include/PolyVoxCore/Mesh.h
2014-06-04 23:12:27 +02:00
b1c03c9f9c
Fix to mesh declaration.
2014-06-03 21:37:22 +02:00
6bedd40694
Merge branch 'feature/vertex-and-example-refactor' into develop
2014-06-03 21:22:56 +02:00
70b04a055e
Compile fioxes for GCC.
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Turns out the leading underscore was required, as otherwise GCC complains the typedef is hiding the original.
2014-06-03 21:21:04 +02:00
b7be2ff7ab
Added some error handling.
2014-06-03 16:59:09 +02:00
06540d6c97
More work to make Mesh be templatized on IndexType.
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This requires making the SurfaceExtractor classes be templatised on MeshType (at least for now - maybe there is a better approach when working with free functions). This has been partially done for CubicSurfaceExtractor.
2014-06-03 16:52:09 +02:00
ffdf606ad6
Added IndexType template parameter to Mesh class.
2014-06-03 15:58:07 +02:00
5701e7a6cc
It seems we don't need these leading underscores? Perhaps they were required in older versions of Visual Studio? Let's see what GCC/Clang says.
2014-06-03 15:51:42 +02:00
78d750a0f2
Removed unused 'LodRecord'.
2014-06-03 15:50:30 +02:00
e6dc0716cd
Merge branch 'feature/vertex-and-example-refactor' of https://bitbucket.org/volumesoffun/polyvox into feature/vertex-and-example-refactor
2014-06-03 15:36:45 +02:00
9b19ea656b
Fix commit on Linux
2014-06-03 10:37:11 +01:00
31e5a6e346
Replaced 'm_region' with 'm_offset' and demonstrated its use.
2014-06-02 17:30:41 +02:00
9fd52e3494
Removing more old stuff from the Mesh class.
2014-06-02 09:40:28 +02:00
0bff22fbf5
Purged old/dead code from Mesh class.
2014-06-02 09:08:07 +02:00
82f9d6ad6f
Renamed VertexTypes.h to Vertex.h.
2014-06-02 08:57:30 +02:00
d7d1d99ca9
Renamed members to differentiate between encoded and decoded values.
2014-06-02 08:45:25 +02:00
4fa2400ef2
Comments and tidying.
2014-06-02 08:25:18 +02:00
80d9feb5ea
Made functions inline as they are defined in headers.
2014-06-01 21:54:31 +02:00
b259b60de2
Tidying/commenting.
2014-06-01 17:35:00 +02:00
392ccab703
Tidying decoding code.
2014-06-01 17:23:08 +02:00
78ac1d12b5
The new, more compact vertex types are specific to their respective surface extractors, so they belong in the corresponding source files.
2014-06-01 17:01:36 +02:00
4f1863eccb
Removed apparently-incorrect use of logging statements (crashing under Visual Studio).
2014-05-30 16:36:24 +02:00
224c27de50
Got normal decoding working in shader.
2014-05-29 23:31:36 +02:00
2c916300ea
Work on encoded marching cubes normals.
2014-05-29 21:45:26 +02:00
a6a1c4dbb7
Getting ready to decode normal.
2014-05-29 19:34:43 +02:00
e40eb6d762
Work on GPU decoding.
2014-05-29 19:29:15 +02:00
8604d1209e
Initial version of decoding shaders.
2014-05-29 14:23:22 +02:00
f945fd4ce4
Work on example to decode vertices on the GPU.
2014-05-29 12:38:43 +02:00
b635e9d29d
Copied BasicExample as base for new 'DecodeOnGPU' example.
2014-05-29 12:20:33 +02:00
2090b0087c
Vertices now carry general purpose 'data' rather than a 'material', though the data will be treated as a material in many cases. This is part of making the architecture more generic and involves some renaming.
2014-05-29 11:39:29 +02:00
85c5686ff9
Work on more compact version of MarchingCubesVertex.
2014-05-29 09:53:16 +02:00
e9ba998f2f
Changes to the folder organization of some files in Visual Studio (via CMake's source_group).
2014-05-28 14:03:26 +02:00
c26686476d
Use Qt's resource system to store the shader source
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The shader source is included inside each comipled binary file. The
OpenGL example also provides its own shader files which overrides
the default. Common shader code is in the 'common' directory and
each example's custom shader is alongside the example's C++ code.
2014-05-28 10:29:05 +01:00
35049b7a53
Throw exception if extracted region is too large.
2014-05-27 23:23:24 +02:00
37ba9ab338
CubicVertex now uses a more memory efficient representation which can be decoded on the CPU or GPU.
2014-05-27 23:01:38 +02:00
1790d8338f
Merge branch 'feature/vertex-and-example-refactor' of https://bitbucket.org/volumesoffun/polyvox into feature/vertex-and-example-refactor
2014-05-27 17:05:46 +02:00
764c9ac97c
Simplified vertex types to structs with public members.
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Added (currently dummy) decode methods.
2014-05-27 17:05:15 +02:00
140cbc0fc7
Move shader code to external files rather than embedded
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A bit of CMake code in each example copies the files to the
correct location and Qt loads them from the application's binary
directory.
2014-05-27 15:08:20 +01:00
1d8fc25cb7
Compile fixes for GCC/Linux
2014-05-26 23:14:29 +02:00
321d3eb7d4
Removed initializer which isn't supported in VS 2012.
2014-05-26 22:51:55 +02:00
ba58cff815
Removed use of 'R' raw string literals as CS 2012 doesn't support them.
2014-05-26 22:51:09 +02:00
5a23299634
More tidying shader code.
2014-05-26 21:14:54 +02:00
fd3879faeb
Tidying OpenGLExample shader code.
2014-05-26 21:10:07 +02:00
40e528d782
Added lighting to OpenGL example.
2014-05-26 17:00:26 +02:00
4ae25d6b1e
More commenting.
2014-05-26 16:50:13 +02:00
e9c8daa9cb
Add comments and tidying.
2014-05-26 16:31:12 +02:00