David Williams 
							
						 
					 
					
						
						
							
						
						37757da98c 
					 
					
						
						
							
							Qualified use of abs() as it was causing problems on OS X  
						
						
						
						
					 
					
						2014-07-30 23:43:26 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e1cdf0ca06 
					 
					
						
						
							
							Merge branch 'feature/better-normal-encoding' into develop  
						
						
						
						
					 
					
						2014-07-24 22:39:06 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						112b277452 
					 
					
						
						
							
							Updated GLSL decoder for new normal packing scheme.  
						
						
						
						
					 
					
						2014-07-24 22:38:21 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						2b7ef5b966 
					 
					
						
						
							
							Reverted some changes which were just for testing the new normal encoding.  
						
						
						
						
					 
					
						2014-07-24 22:21:53 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f9ee5a10b4 
					 
					
						
						
							
							Merge branch 'develop' into feature/better-normal-encoding  
						
						
						
						
					 
					
						2014-07-24 22:15:43 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						8326aa8668 
					 
					
						
						
							
							Updated test (not really a useful fix but should probably think want we want from this test anyway).  
						
						
						
						
					 
					
						2014-07-24 22:12:02 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						bfa14a32df 
					 
					
						
						
							
							Split 'decode()' function into several variants so it's not so heavily overloaded.  
						
						
						
						
					 
					
						2014-07-24 16:55:11 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						98e722271e 
					 
					
						
						
							
							More restructuring code.  
						
						
						
						
					 
					
						2014-07-24 15:40:03 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						972bc3a456 
					 
					
						
						
							
							Restructuring some code.  
						
						
						
						
					 
					
						2014-07-24 15:13:08 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						79c62be039 
					 
					
						
						
							
							Oct-encoded normal now stored as uint again.  
						
						
						
						
					 
					
						2014-07-23 23:50:04 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4a42535f13 
					 
					
						
						
							
							Added functions to perform 'octahedral' encoding and decoding of normals.  
						
						... 
						
						
						
						See http://jcgt.org/published/0003/02/01/paper-lowres.pdf  
						
						
					 
					
						2014-07-23 23:35:46 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						dd5e34bc92 
					 
					
						
						
							
							Moved normal encoding logic.  
						
						
						
						
					 
					
						2014-07-22 23:48:18 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						9b84c9d07d 
					 
					
						
						
							
							Fixed compile error  
						
						
						
						
					 
					
						2014-06-14 09:59:01 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						c68a48df6b 
					 
					
						
						
							
							Merge remote-tracking branch 'origin/feature/vertex-and-example-refactor' into develop  
						
						... 
						
						
						
						Conflicts:
	library/PolyVoxCore/include/PolyVoxCore/Mesh.h 
						
						
					 
					
						2014-06-04 23:12:27 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b1c03c9f9c 
					 
					
						
						
							
							Fix to mesh declaration.  
						
						
						
						
					 
					
						2014-06-03 21:37:22 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						6bedd40694 
					 
					
						
						
							
							Merge branch 'feature/vertex-and-example-refactor' into develop  
						
						
						
						
					 
					
						2014-06-03 21:22:56 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						70b04a055e 
					 
					
						
						
							
							Compile fioxes for GCC.  
						
						... 
						
						
						
						Turns out the leading underscore was required, as otherwise GCC complains the typedef is hiding the original. 
						
						
					 
					
						2014-06-03 21:21:04 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b7be2ff7ab 
					 
					
						
						
							
							Added some error handling.  
						
						
						
						
					 
					
						2014-06-03 16:59:09 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						06540d6c97 
					 
					
						
						
							
							More work to make Mesh be templatized on IndexType.  
						
						... 
						
						
						
						This requires making the SurfaceExtractor classes be templatised on MeshType (at least for now - maybe there is a better approach when working with free functions). This has been partially done for CubicSurfaceExtractor. 
						
						
					 
					
						2014-06-03 16:52:09 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						ffdf606ad6 
					 
					
						
						
							
							Added IndexType template parameter to Mesh class.  
						
						
						
						
					 
					
						2014-06-03 15:58:07 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						5701e7a6cc 
					 
					
						
						
							
							It seems we don't need these leading underscores? Perhaps they were required in older versions of Visual Studio? Let's see what GCC/Clang says.  
						
						
						
						
					 
					
						2014-06-03 15:51:42 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						78d750a0f2 
					 
					
						
						
							
							Removed unused 'LodRecord'.  
						
						
						
						
					 
					
						2014-06-03 15:50:30 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e6dc0716cd 
					 
					
						
						
							
							Merge branch 'feature/vertex-and-example-refactor' of  https://bitbucket.org/volumesoffun/polyvox  into feature/vertex-and-example-refactor  
						
						
						
						
					 
					
						2014-06-03 15:36:45 +02:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						9b19ea656b 
					 
					
						
						
							
							Fix commit on Linux  
						
						
						
						
					 
					
						2014-06-03 10:37:11 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						31e5a6e346 
					 
					
						
						
							
							Replaced 'm_region' with 'm_offset' and demonstrated its use.  
						
						
						
						
					 
					
						2014-06-02 17:30:41 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						9fd52e3494 
					 
					
						
						
							
							Removing more old stuff from the Mesh class.  
						
						
						
						
					 
					
						2014-06-02 09:40:28 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						0bff22fbf5 
					 
					
						
						
							
							Purged old/dead code from Mesh class.  
						
						
						
						
					 
					
						2014-06-02 09:08:07 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						82f9d6ad6f 
					 
					
						
						
							
							Renamed VertexTypes.h to Vertex.h.  
						
						
						
						
					 
					
						2014-06-02 08:57:30 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						d7d1d99ca9 
					 
					
						
						
							
							Renamed members to differentiate between encoded and decoded values.  
						
						
						
						
					 
					
						2014-06-02 08:45:25 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4fa2400ef2 
					 
					
						
						
							
							Comments and tidying.  
						
						
						
						
					 
					
						2014-06-02 08:25:18 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						80d9feb5ea 
					 
					
						
						
							
							Made functions inline as they are defined in headers.  
						
						
						
						
					 
					
						2014-06-01 21:54:31 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b259b60de2 
					 
					
						
						
							
							Tidying/commenting.  
						
						
						
						
					 
					
						2014-06-01 17:35:00 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						392ccab703 
					 
					
						
						
							
							Tidying decoding code.  
						
						
						
						
					 
					
						2014-06-01 17:23:08 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						78ac1d12b5 
					 
					
						
						
							
							The new, more compact vertex types are specific to their respective surface extractors, so they belong in the corresponding source files.  
						
						
						
						
					 
					
						2014-06-01 17:01:36 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						4f1863eccb 
					 
					
						
						
							
							Removed apparently-incorrect use of logging statements (crashing under Visual Studio).  
						
						
						
						
					 
					
						2014-05-30 16:36:24 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						224c27de50 
					 
					
						
						
							
							Got normal decoding working in shader.  
						
						
						
						
					 
					
						2014-05-29 23:31:36 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						2c916300ea 
					 
					
						
						
							
							Work on encoded marching cubes normals.  
						
						
						
						
					 
					
						2014-05-29 21:45:26 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						a6a1c4dbb7 
					 
					
						
						
							
							Getting ready to decode normal.  
						
						
						
						
					 
					
						2014-05-29 19:34:43 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e40eb6d762 
					 
					
						
						
							
							Work on GPU decoding.  
						
						
						
						
					 
					
						2014-05-29 19:29:15 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						8604d1209e 
					 
					
						
						
							
							Initial version of decoding shaders.  
						
						
						
						
					 
					
						2014-05-29 14:23:22 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						f945fd4ce4 
					 
					
						
						
							
							Work on example to decode vertices on the GPU.  
						
						
						
						
					 
					
						2014-05-29 12:38:43 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						b635e9d29d 
					 
					
						
						
							
							Copied BasicExample as base for new 'DecodeOnGPU' example.  
						
						
						
						
					 
					
						2014-05-29 12:20:33 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						2090b0087c 
					 
					
						
						
							
							Vertices now carry general  purpose 'data' rather than a 'material', though the data will be treated as a material in many cases. This is part of making the architecture more generic and involves some renaming.  
						
						
						
						
					 
					
						2014-05-29 11:39:29 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						85c5686ff9 
					 
					
						
						
							
							Work on more compact version of MarchingCubesVertex.  
						
						
						
						
					 
					
						2014-05-29 09:53:16 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						e9ba998f2f 
					 
					
						
						
							
							Changes to the folder organization of some files in Visual Studio (via CMake's source_group).  
						
						
						
						
					 
					
						2014-05-28 14:03:26 +02:00 
						 
				 
			
				
					
						
							
							
								Matt Williams 
							
						 
					 
					
						
						
							
						
						c26686476d 
					 
					
						
						
							
							Use Qt's resource system to store the shader source  
						
						... 
						
						
						
						The shader source is included inside each comipled binary file. The
OpenGL example also provides its own shader files which overrides
the default. Common shader code is in the 'common' directory and
each example's custom shader is alongside the example's C++ code. 
						
						
					 
					
						2014-05-28 10:29:05 +01:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						35049b7a53 
					 
					
						
						
							
							Throw exception if extracted region is too large.  
						
						
						
						
					 
					
						2014-05-27 23:23:24 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						37ba9ab338 
					 
					
						
						
							
							CubicVertex now uses a more memory efficient representation which can be decoded on the CPU or GPU.  
						
						
						
						
					 
					
						2014-05-27 23:01:38 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						1790d8338f 
					 
					
						
						
							
							Merge branch 'feature/vertex-and-example-refactor' of  https://bitbucket.org/volumesoffun/polyvox  into feature/vertex-and-example-refactor  
						
						
						
						
					 
					
						2014-05-27 17:05:46 +02:00 
						 
				 
			
				
					
						
							
							
								David Williams 
							
						 
					 
					
						
						
							
						
						764c9ac97c 
					 
					
						
						
							
							Simplified vertex types to structs with public members.  
						
						... 
						
						
						
						Added (currently dummy) decode methods. 
						
						
					 
					
						2014-05-27 17:05:15 +02:00