David Williams
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89c48cdc27
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Working version of mesh decimation code which acts directly on vertex/index buffers.
Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
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2010-02-02 23:18:17 +00:00 |
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David Williams
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5c8dd011e7
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Switched to ZLib license.
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2009-11-10 18:37:50 +00:00 |
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David Williams
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c695a7bc86
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Initial work on progressive mesh generation. Currently based on Stan Melax's PolyChop.
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2009-10-20 22:02:58 +00:00 |
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David Williams
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e5d38b597e
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Vertices now know whether they are on the edge of an indexed surface patch. This allows improved smoothing.
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2009-07-23 16:54:46 +00:00 |
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David Williams
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3010eb341d
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Making use of sampling adjacent voxels. General optimisations and improvements.
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2009-06-06 23:08:08 +00:00 |
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David Williams
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41e33b1f59
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More optimisations...
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2009-06-06 20:41:52 +00:00 |
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David Williams
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9225c37b53
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Fixing warnings - Removed m_v3dRegionOffset from SurfaceExtractor as it was causing unnecessary floating point conversions.
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2009-06-06 14:51:30 +00:00 |
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David Williams
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53cacc9840
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Fixing warnings - Changed Region to use int16 instead of int32.
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2009-06-06 14:43:28 +00:00 |
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David Williams
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b03cfbf26c
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Fixed crash in release mode.
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2009-06-06 12:36:07 +00:00 |
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David Williams
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19e860d291
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Renamed some stuff in SurfaceExtractor.
Added functions to move samplers to adjacent voxels.
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2009-06-06 11:52:56 +00:00 |
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David Williams
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6fdb11ebf4
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Correctness improvements to surface extractor.
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2009-06-04 23:06:14 +00:00 |
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David Williams
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b0671cee8a
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Tidying SurfaceExtractor.
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2009-06-03 22:42:04 +00:00 |
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David Williams
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4f9c93a454
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Work on templatizing surface extractor.
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2009-06-03 21:48:26 +00:00 |
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David Williams
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324987d380
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Work on templatizing surface extractor.
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2009-06-03 21:26:54 +00:00 |
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David Williams
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57eed6e901
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Optimised order in which slice elements are processed.
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2009-06-03 21:02:15 +00:00 |
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David Williams
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cd0f8529ca
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Optimising SurfaceExtractor.
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2009-06-03 20:47:47 +00:00 |
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David Williams
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64318fb546
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Optimising SurfaceExtractor.
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2009-06-02 22:38:54 +00:00 |
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David Williams
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47291c59fc
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Optimising SurfaceExtractor.
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2009-06-02 19:20:16 +00:00 |
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David Williams
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c0a504703e
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Optimising SurfaceExtractor.
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2009-06-01 23:17:56 +00:00 |
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David Williams
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7e11bfabcb
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Optimising SurfaceExtractor.
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2009-06-01 23:04:54 +00:00 |
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David Williams
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bca51248b0
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Optimising SurfaceExtractor.
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2009-06-01 22:56:45 +00:00 |
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David Williams
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7ea4e95753
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Optimising SurfaceExtractor.
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2009-06-01 22:41:24 +00:00 |
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David Williams
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e4ae262f96
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Optimising SurfaceExtractor.
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2009-06-01 22:30:17 +00:00 |
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David Williams
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f6ffe950f7
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Optimising SurfaceExtractor.
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2009-05-31 21:49:33 +00:00 |
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David Williams
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f5f5bcf48a
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Merging code for Lod0 with code for other Lod levels.
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2009-05-31 09:49:00 +00:00 |
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David Williams
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0bd14488b3
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Merging code for Lod0 with code for other Lod levels.
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2009-05-30 12:37:31 +00:00 |
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David Williams
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83075fe117
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Merging code for Lod0 with code for other Lod levels.
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2009-05-30 10:02:05 +00:00 |
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David Williams
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44d1178434
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Merging code for Lod0 with code for other Lod levels.
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2009-05-30 09:37:12 +00:00 |
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David Williams
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358d07b234
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SurfaceExtractor now returns shared pointer to surface.
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2009-05-29 22:16:51 +00:00 |
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David Williams
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b1e111d940
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Refactoring smoothing and normal generation code.
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2009-05-27 22:09:38 +00:00 |
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David Williams
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6e9c31d6bc
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Renamed VlumeIterator to VolumeSampler.
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2009-05-21 22:44:19 +00:00 |
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David Williams
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542ad104cc
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Work on refactoring surface extractor.
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2009-05-21 21:13:56 +00:00 |
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David Williams
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3acd9e5553
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Added decimated mesh support to new surface extractor. Integrated with Thermite.
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2009-05-20 22:56:25 +00:00 |
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David Williams
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c1737416a6
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Initial checkin of new surface extractor.
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2009-05-20 22:24:25 +00:00 |
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