Matt Williams
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989cd453fe
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Consolidate glew into one location to speed up build.
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2012-11-23 23:01:50 +00:00 |
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Matt Williams
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7f6d952dbe
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A better fix than 17a2a8e3d1f8bd8e841443ec5157ee71010ba965 for GLEW
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2012-11-19 12:05:29 +00:00 |
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Matt Williams
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17a2a8e3d1
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Fix include path for glew headers.
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2012-11-19 10:44:10 +00:00 |
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David Williams
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570b633f6b
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Now it's really fixed.
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2012-11-17 12:37:39 +01:00 |
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David Williams
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a3edb3358b
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I broke all the examples when I updated GLEW, now fixed.
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2012-11-17 12:34:58 +01:00 |
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Daviw Williams
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ba6f3ac48b
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Updated GLEW to latest version (this fixes some compiler warnings).
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2012-11-16 10:48:32 +01:00 |
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unknown
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2566f3a7d2
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Examples have had their loops backwards... fortunately all the volumes were cubic so it didn't matter.
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2012-11-02 13:29:58 +01:00 |
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David Williams
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bc01223237
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Removed some unecessary hierarchy in VS project structure.
Renamed the documentation targets in VS for clarity.
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2012-09-28 14:07:13 +02:00 |
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David Williams
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4b63c34305
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Brought the manual and API docs together under the same heading in Visual Studio.
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2012-09-28 13:54:27 +02:00 |
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Matt Williams
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480c159327
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Add copyright headers to all the CMake files
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2012-08-24 13:20:41 +01:00 |
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Matt Williams
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b96309f4a4
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Use the CMake folder tool to help IDEs groupt targets.
This is done as seen in http://athile.net/library/blog/?p=288
Hopefully this works in Visual Studio as KDevelop doesn't use this feature.
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2012-08-12 04:29:51 +01:00 |
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unknown
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679d98735a
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Renamed SurfaceExtractor to MarchingCubesSurfaceExtractor.
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2012-07-15 17:40:37 +02:00 |
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unknown
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777b631f88
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Mostly removed use of VoxelTypeTraits. It's a bit messy because I'm committing halfway through, as I'm away fro my development machine for the next week and want to pick this up from my laptop.
SurfaceExtractor test is currently broken due to custom threshold support not curretly working.
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2012-07-05 14:49:51 +02:00 |
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unknown
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fcefe27192
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Removed use of template template parameters from VolumeResampler.
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2012-06-07 16:56:54 +02:00 |
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unknown
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29d816d416
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Removed template template parameters from SurfaceExtractor.
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2012-05-18 15:38:18 +02:00 |
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Matt Williams
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8e4135ad41
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Add newlines to end of files to silence compiler warnings
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2012-02-27 23:03:36 +00:00 |
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unknown
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3f56ee6f72
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More refactoring of basic voxel types. Started replacing getDensity and getMaterial with free functions.
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2012-02-18 12:12:38 +01:00 |
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unknown
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c483b44a41
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Replaced constants with functions for type traits.
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2012-02-06 17:51:37 +01:00 |
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p265186
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49b5fb3f67
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Refactoring of basic voxel types.
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2012-01-12 17:14:45 +01:00 |
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David Williams
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c73b45b721
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Fixed bug with RawVolume always starting coordinates at (0,0,0).
Removed Filters.h/.inl
Added Summed Area Table support to LowPassFilter.
Added test for low pass filter.
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2011-08-13 08:57:45 +01:00 |
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David Williams
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9f0ae602b8
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Increased warning level in Visual studio.
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2011-07-19 22:09:24 +01:00 |
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David Williams
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b7cb97513d
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Work on VolumeResampler and smooth LOD.
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2011-07-16 22:55:49 +01:00 |
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David Williams
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834aa5d6c3
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Warning fixes for GCC 4.6.
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2011-07-04 22:21:27 +01:00 |
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David Williams
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46ac159ec1
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More work on Smooth LOD.
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2011-07-02 18:40:34 +01:00 |
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David Williams
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ccfa7db1fa
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Initial commit of VolumeResampler and LOD demo.
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2011-07-02 12:39:04 +01:00 |
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