29 Commits

Author SHA1 Message Date
David Williams
b3ca051878 Changed 'embedded' licenses from zlib to MIT. 2015-12-26 21:45:41 +00:00
David Williams
1f3dc558da Added missing header. 2015-02-24 23:46:35 +01:00
David Williams
2ec29e33b7 Tidying up OpenGLWidget. 2015-02-24 23:44:04 +01:00
David Williams
e985dce075 Templatized OpenGLWidget so users can specify the version of OpenGL to support. 2015-02-24 22:17:46 +01:00
David Williams
d3b71a92b9 Tidying up code. 2015-02-24 16:53:34 +01:00
David Williams
9547824f14 Renamed matrices. I quite like names such as 'modelToWorldMatrix' and 'cameraToClipMatrix' because they were very explicit about what the transform was doing. However OpenGL uses common terms such as 'model matrix' and 'projection matrix', so other people wlil be able to follow the code more easily if we stick to these conventions. 2015-02-24 16:08:55 +01:00
David Williams
7262ca313e More work splitting example framework into two pieces. 2015-02-20 16:56:03 +01:00
David Williams
9c93c5fc36 Switched examples to use FPS-style first person perspective camera. 2015-02-20 15:28:54 +01:00
David Williams
3f849e19a4 Started refactoring examples and got DecodeOnGPUExample working. 2015-02-15 12:03:31 +01:00
David Williams
ec80bfe740 Switched to using Qt for loading extensions, instead of GLEW. 2015-02-09 23:17:33 +01:00
David Williams
049a77cd0c Moved all headers from 'PolyVoxCore' to 'PolyVox', as we no longer have the core/util distinction. 2015-02-07 17:26:36 +01:00
David Williams
86357d66b7 Normalized line endings 2014-09-25 22:38:01 +02:00
DavidWilliams
17ee7982d5 Added typename for GCC. 2014-08-19 21:30:37 +02:00
David Williams
f1ed0c1be2 Examples now support both 16 and 32 bit indices. 2014-08-13 15:59:13 +02:00
Matt Williams
9b19ea656b Fix commit on Linux 2014-06-03 10:37:11 +01:00
David Williams
f945fd4ce4 Work on example to decode vertices on the GPU. 2014-05-29 12:38:43 +02:00
David Williams
2090b0087c Vertices now carry general purpose 'data' rather than a 'material', though the data will be treated as a material in many cases. This is part of making the architecture more generic and involves some renaming. 2014-05-29 11:39:29 +02:00
David Williams
1d8fc25cb7 Compile fixes for GCC/Linux 2014-05-26 23:14:29 +02:00
David Williams
e9c8daa9cb Add comments and tidying. 2014-05-26 16:31:12 +02:00
David Williams
2a072f9347 Rearranged some functions. 2014-05-25 23:44:37 +02:00
David Williams
9e835a1110 Shader now passed by shared pointer. 2014-05-25 23:40:55 +02:00
David Williams
b97bf52214 Tidying up. 2014-05-25 23:34:12 +02:00
David Williams
b63a09cab3 Changing the way the examples handle translation and scaling. 2014-05-25 21:29:44 +02:00
David Williams
99cf75e902 Material now passed to shader as integer rather than float. 2014-05-24 22:53:10 +02:00
David Williams
07b9cf05fa Changed OpenGLExample to use MaterialDensityPair88 instead of MaterialDensityPair44.
Added material to shaders.
2014-05-24 21:09:26 +02:00
David Williams
aace1f2e36 Exposing normals to example framework. 2014-05-24 09:38:01 +02:00
David Williams
f65edddd81 Tidying up. 2014-05-24 08:38:18 +02:00
David Williams
6cbb2d44bf Work on making OpenGLExample work with common example framework. 2014-05-23 22:44:58 +02:00
David Williams
d34fd6b3c8 Moved OpenGLWidget into common folder so it can be used by other examples. 2014-05-23 22:11:47 +02:00